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17 lines
326 B
GLSL
17 lines
326 B
GLSL
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// SPDX-FileCopyrightText: 2025 Joshua Goins <josh@redstrate.com>
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// SPDX-License-Identifier: CC0-1.0
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#version 450
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layout(location = 0) in vec3 inPosition;
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layout(std430, push_constant) uniform PushConstant {
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mat4 vp, model;
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};
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void main() {
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vec4 bPos = model * vec4(inPosition, 1.0);
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gl_Position = vp * bPos;
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}
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