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Prevent crash in map editor when it loads an invalid plate model

This commit is contained in:
Joshua Goins 2024-04-18 18:53:21 -04:00
parent 16759394c7
commit 002a460379

View file

@ -37,13 +37,14 @@ void MapView::addTerrain(QString basePath, physis_Terrain terrain)
auto plateMdlFile = physis_gamedata_extract_file(data, mdlPathStd.c_str()); auto plateMdlFile = physis_gamedata_extract_file(data, mdlPathStd.c_str());
auto plateMdl = physis_mdl_parse(plateMdlFile); auto plateMdl = physis_mdl_parse(plateMdlFile);
if (plateMdl.p_ptr != nullptr) {
mdlPart->addModel(plateMdl, mdlPart->addModel(plateMdl,
false, false,
glm::vec3(terrain.plates[i].position[0], 0.0f, terrain.plates[i].position[1]), glm::vec3(terrain.plates[i].position[0], 0.0f, terrain.plates[i].position[1]),
QStringLiteral("terapart%1").arg(i), QStringLiteral("terapart%1").arg(i),
{}, {},
0); 0);
}
} }
} }