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Prevent crash in map editor when it loads an invalid plate model
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parent
16759394c7
commit
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1 changed files with 8 additions and 7 deletions
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@ -37,13 +37,14 @@ void MapView::addTerrain(QString basePath, physis_Terrain terrain)
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auto plateMdlFile = physis_gamedata_extract_file(data, mdlPathStd.c_str());
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auto plateMdlFile = physis_gamedata_extract_file(data, mdlPathStd.c_str());
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auto plateMdl = physis_mdl_parse(plateMdlFile);
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auto plateMdl = physis_mdl_parse(plateMdlFile);
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if (plateMdl.p_ptr != nullptr) {
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mdlPart->addModel(plateMdl,
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mdlPart->addModel(plateMdl,
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false,
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false,
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glm::vec3(terrain.plates[i].position[0], 0.0f, terrain.plates[i].position[1]),
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glm::vec3(terrain.plates[i].position[0], 0.0f, terrain.plates[i].position[1]),
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QStringLiteral("terapart%1").arg(i),
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QStringLiteral("terapart%1").arg(i),
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{},
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{},
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0);
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0);
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}
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}
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}
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}
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}
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