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Add support for loading faces, hairs, ears and tails
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parent
77ad2b7298
commit
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2 changed files with 199 additions and 0 deletions
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@ -59,6 +59,11 @@ Q_SIGNALS:
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void genderChanged();
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void levelOfDetailChanged();
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void faceChanged();
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void hairChanged();
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void earChanged();
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void tailChanged();
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public Q_SLOTS:
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void clear();
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void addGear(GearInfo& gear);
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@ -68,6 +73,11 @@ public Q_SLOTS:
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void setGender(Gender gender);
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void setLevelOfDetail(int lod);
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void setFace(int bodyVer);
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void setHair(int bodyVer);
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void setEar(int bodyVer);
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void setTail(int bodyVer);
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void reloadModel();
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void reloadRaceDeforms();
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@ -77,6 +87,7 @@ private:
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uint32_t maxLod = 0;
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std::vector<GearInfo> gears;
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std::optional<int> face = 1, hair = 1, ear = 1, tail;
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MDLPart* mdlPart = nullptr;
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@ -29,6 +29,11 @@ GearView::GearView(GameData* data) : data(data) {
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reloadModel();
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});
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connect(this, &GearView::levelOfDetailChanged, this, &GearView::reloadModel);
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connect(this, &GearView::faceChanged, this, &GearView::reloadModel);
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connect(this, &GearView::hairChanged, this, &GearView::reloadModel);
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connect(this, &GearView::earChanged, this, &GearView::reloadModel);
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connect(this, &GearView::tailChanged, this, &GearView::reloadModel);
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}
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std::vector<std::pair<Race, Subrace>> GearView::supportedRaces() const {
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@ -98,6 +103,12 @@ void GearView::setRace(Race race) {
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setSubrace(supportedSubraces.subraces[0]);
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}
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if (race == Race::AuRa || race == Race::Miqote) {
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setTail(1);
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} else {
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setTail(-1);
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}
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Q_EMIT raceChanged();
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}
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@ -128,6 +139,62 @@ void GearView::setLevelOfDetail(int lod) {
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Q_EMIT levelOfDetailChanged();
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}
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void GearView::setFace(int bodyVer) {
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if (face == bodyVer) {
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return;
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}
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if (bodyVer == -1) {
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face = std::nullopt;
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} else {
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face = bodyVer;
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}
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Q_EMIT faceChanged();
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}
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void GearView::setHair(int bodyVer) {
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if (hair == bodyVer) {
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return;
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}
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if (bodyVer == -1) {
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hair = std::nullopt;
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} else {
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hair = bodyVer;
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}
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Q_EMIT hairChanged();
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}
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void GearView::setEar(int bodyVer) {
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if (ear == bodyVer) {
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return;
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}
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if (bodyVer == -1) {
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ear = std::nullopt;
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} else {
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ear = bodyVer;
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}
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Q_EMIT earChanged();
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}
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void GearView::setTail(int bodyVer) {
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if (tail == bodyVer) {
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return;
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}
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if (bodyVer == -1) {
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tail = std::nullopt;
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} else {
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tail = bodyVer;
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}
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Q_EMIT tailChanged();
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}
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void GearView::reloadModel() {
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mdlPart->clear();
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@ -195,6 +262,127 @@ void GearView::reloadModel() {
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}
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}
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if (face) {
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auto mdl_data = physis_gamedata_extract_file(
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data,
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physis_build_character_path(
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CharacterCategory::Face, *face, currentRace, currentSubrace, currentGender));
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if (mdl_data.size > 0) {
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auto mdl = physis_mdl_parse(mdl_data.size, mdl_data.data);
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std::vector<physis_Material> materials;
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for (int i = 0; i < mdl.num_material_names; i++) {
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const char* material_name = mdl.material_names[i];
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std::string skinmtrl_path = fmt::format(
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"chara/human/c{raceCode:04d}/obj/face/f{bodyCode:04d}/"
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"material{}",
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material_name,
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fmt::arg("raceCode", physis_get_race_code(currentRace, currentSubrace, currentGender)),
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fmt::arg("bodyCode", *face));
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fmt::print("oops: {}", skinmtrl_path);
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if (physis_gamedata_exists(data, skinmtrl_path.c_str())) {
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auto mat = physis_material_parse(physis_gamedata_extract_file(data, skinmtrl_path.c_str()));
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materials.push_back(mat);
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}
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}
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mdlPart->addModel(mdl, materials, currentLod);
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}
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}
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if (hair) {
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auto mdl_data = physis_gamedata_extract_file(
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data,
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physis_build_character_path(
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CharacterCategory::Hair, *hair, currentRace, currentSubrace, currentGender));
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if (mdl_data.size > 0) {
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auto mdl = physis_mdl_parse(mdl_data.size, mdl_data.data);
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std::vector<physis_Material> materials;
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for (int i = 0; i < mdl.num_material_names; i++) {
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const char* material_name = mdl.material_names[i];
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std::string skinmtrl_path = fmt::format(
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"chara/human/c{raceCode:04d}/obj/hair/h{bodyCode:04d}/"
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"material/v0001{}",
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material_name,
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fmt::arg("raceCode", physis_get_race_code(currentRace, currentSubrace, currentGender)),
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fmt::arg("bodyCode", *hair));
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fmt::print("oops: {}", skinmtrl_path);
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if (physis_gamedata_exists(data, skinmtrl_path.c_str())) {
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auto mat = physis_material_parse(physis_gamedata_extract_file(data, skinmtrl_path.c_str()));
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materials.push_back(mat);
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}
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}
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mdlPart->addModel(mdl, materials, currentLod);
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}
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}
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if (ear) {
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auto mdl_data = physis_gamedata_extract_file(
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data,
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physis_build_character_path(
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CharacterCategory::Hair, *ear, currentRace, currentSubrace, currentGender));
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if (mdl_data.size > 0) {
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auto mdl = physis_mdl_parse(mdl_data.size, mdl_data.data);
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std::vector<physis_Material> materials;
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for (int i = 0; i < mdl.num_material_names; i++) {
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const char* material_name = mdl.material_names[i];
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std::string skinmtrl_path = fmt::format(
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"chara/human/c{raceCode:04d}/obj/ear/e{bodyCode:04d}/"
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"material/v0001{}",
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material_name,
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fmt::arg("raceCode", physis_get_race_code(currentRace, currentSubrace, currentGender)),
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fmt::arg("bodyCode", *ear));
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fmt::print("oops: {}", skinmtrl_path);
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if (physis_gamedata_exists(data, skinmtrl_path.c_str())) {
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auto mat = physis_material_parse(physis_gamedata_extract_file(data, skinmtrl_path.c_str()));
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materials.push_back(mat);
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}
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}
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mdlPart->addModel(mdl, materials, currentLod);
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}
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}
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if (tail) {
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auto mdl_data = physis_gamedata_extract_file(
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data,
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physis_build_character_path(
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CharacterCategory::Tail, *tail, currentRace, currentSubrace, currentGender));
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if (mdl_data.size > 0) {
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auto mdl = physis_mdl_parse(mdl_data.size, mdl_data.data);
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const char* material_name = mdl.material_names[0];
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std::string skinmtrl_path = fmt::format(
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"chara/human/c{raceCode:04d}/obj/tail/t{bodyCode:04d}/"
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"material/v0001{}",
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material_name,
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fmt::arg("raceCode", physis_get_race_code(currentRace, currentSubrace, currentGender)),
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fmt::arg("bodyCode", *tail));
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if (physis_gamedata_exists(data, skinmtrl_path.c_str())) {
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auto mat = physis_material_parse(physis_gamedata_extract_file(data, skinmtrl_path.c_str()));
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mdlPart->addModel(mdl, {mat}, currentLod);
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}
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}
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}
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Q_EMIT modelReloaded();
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}
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