From 02ce1c2f518b1ba5aa824f22ec63c501e6b526f8 Mon Sep 17 00:00:00 2001 From: Joshua Goins Date: Sat, 20 Apr 2024 15:38:49 -0400 Subject: [PATCH] Renderer: Add a slight ambient to not make shadows pitch black --- renderer/shaders/mesh.frag | 2 +- renderer/shaders/mesh.frag.spv | Bin 2844 -> 2880 bytes 2 files changed, 1 insertion(+), 1 deletion(-) diff --git a/renderer/shaders/mesh.frag b/renderer/shaders/mesh.frag index ea01613..ee76730 100644 --- a/renderer/shaders/mesh.frag +++ b/renderer/shaders/mesh.frag @@ -41,5 +41,5 @@ void main() { float diff = max(dot(norm, lightDir), 0.0); - outColor = vec4(diffuse * diff, 1.0); + outColor = vec4(diffuse * (diff + 0.1), 1.0); } diff --git a/renderer/shaders/mesh.frag.spv b/renderer/shaders/mesh.frag.spv index 050b402a607b2bf353cd70cfde2cfcd7b8a3d355..b2791e2eeb0890c46f8daf3e22ab1df538272d67 100644 GIT binary patch delta 287 zcmbOuc0i1mnMs+Qfq{{Mn}L@hWh1XK6Jye3M<#K`5i)8d*Mh^HJu*Oq$w21#Cd6Xdpg&=8Ua1kk1KZgS3MHjGw%DA=_`}`bGv; zu<{t7R1^?{wDkeSB!P4+5Jv(rNG=enE)FUVq~K!lP%%a%u>`0X6OayIU}sPP(uqI} e(hpLf0K_s345AEn49pA>Kn_UqFEBJLfEWNFtR4UW delta 251 zcmYj}OA5j;6h-e#YKusxm4XvL8xSW#L2%?$XV&^j+=x4H;?zx)Y(NlKC4%=s3w?07 z$+<6iWzQ_NW|{zk0a9G+bYa9j)@CR^l%|lm127>v8$@u-F^QVHXLfrZKK5<$f(w0C zj_9;^AL{sPZ+G;NQ&*%U2ePA!nMa~tr*$Wu)k(*l8)ukXB$zQTMBnSa_9L=_#h$6% Jk3TFSf