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Improve content margins on various layouts, set sensible size for window
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parent
47d612eb8f
commit
085f26a719
5 changed files with 11 additions and 4 deletions
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@ -46,8 +46,11 @@ BoneEditor::BoneEditor(GearView* gearView, QWidget* parent) : gearView(gearView)
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layout->addWidget(boneListWidget);
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layout->addWidget(boneListWidget);
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auto transformLayout = new QVBoxLayout();
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layout->addLayout(transformLayout);
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auto transformGroup = new QGroupBox("Bone Transform");
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auto transformGroup = new QGroupBox("Bone Transform");
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layout->addWidget(transformGroup);
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transformLayout->addWidget(transformGroup);
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auto transformGroupLayout = new QFormLayout();
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auto transformGroupLayout = new QFormLayout();
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transformGroup->setLayout(transformGroupLayout);
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transformGroup->setLayout(transformGroupLayout);
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@ -75,7 +78,7 @@ BoneEditor::BoneEditor(GearView* gearView, QWidget* parent) : gearView(gearView)
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connect(boneListWidget, &QTreeWidget::itemClicked, this, &BoneEditor::treeItemClicked);
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connect(boneListWidget, &QTreeWidget::itemClicked, this, &BoneEditor::treeItemClicked);
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auto raceDeformGroup = new QGroupBox("Race Deform");
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auto raceDeformGroup = new QGroupBox("Race Deform");
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layout->addWidget(raceDeformGroup);
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transformLayout->addWidget(raceDeformGroup);
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auto raceDeformGroupLayout = new QFormLayout();
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auto raceDeformGroupLayout = new QFormLayout();
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raceDeformGroup->setLayout(raceDeformGroupLayout);
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raceDeformGroup->setLayout(raceDeformGroupLayout);
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@ -11,8 +11,8 @@
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FullModelViewer::FullModelViewer(GameData* data, FileCache& cache) : data(data) {
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FullModelViewer::FullModelViewer(GameData* data, FileCache& cache) : data(data) {
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setWindowTitle("Full Model Viewer");
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setWindowTitle("Full Model Viewer");
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setMinimumWidth(640);
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setMinimumWidth(1280);
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setMinimumHeight(480);
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setMinimumHeight(720);
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auto layout = new QVBoxLayout();
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auto layout = new QVBoxLayout();
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setLayout(layout);
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setLayout(layout);
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@ -50,6 +50,7 @@ FullModelViewer::FullModelViewer(GameData* data, FileCache& cache) : data(data)
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connect(gearView, &GearView::modelReloaded, this, &FullModelViewer::updateCharacterParameters);
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connect(gearView, &GearView::modelReloaded, this, &FullModelViewer::updateCharacterParameters);
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auto viewportLayout = new QHBoxLayout();
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auto viewportLayout = new QHBoxLayout();
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viewportLayout->setContentsMargins(0, 0, 0, 0);
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viewportLayout->addWidget(gearView, 1);
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viewportLayout->addWidget(gearView, 1);
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layout->addLayout(viewportLayout);
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layout->addLayout(viewportLayout);
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@ -9,6 +9,7 @@
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GearListWidget::GearListWidget(GameData* data, QWidget* parent) : data(data) {
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GearListWidget::GearListWidget(GameData* data, QWidget* parent) : data(data) {
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auto layout = new QVBoxLayout();
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auto layout = new QVBoxLayout();
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layout->setContentsMargins(0, 0, 0, 0);
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setLayout(layout);
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setLayout(layout);
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auto searchModel = new QSortFilterProxyModel();
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auto searchModel = new QSortFilterProxyModel();
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@ -11,6 +11,7 @@ SingleGearView::SingleGearView(GameData* data, FileCache& cache) : data(data) {
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gearView = new GearView(data, cache);
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gearView = new GearView(data, cache);
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auto layout = new QVBoxLayout();
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auto layout = new QVBoxLayout();
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layout->setContentsMargins(0, 0, 0, 0);
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layout->addWidget(gearView);
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layout->addWidget(gearView);
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setLayout(layout);
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setLayout(layout);
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@ -145,6 +145,7 @@ private:
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MDLPart::MDLPart(GameData* data, FileCache& cache) : data(data), cache(cache) {
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MDLPart::MDLPart(GameData* data, FileCache& cache) : data(data), cache(cache) {
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auto viewportLayout = new QVBoxLayout();
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auto viewportLayout = new QVBoxLayout();
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viewportLayout->setContentsMargins(0, 0, 0, 0);
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setLayout(viewportLayout);
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setLayout(viewportLayout);
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renderer = new Renderer();
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renderer = new Renderer();
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