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Add dummy shader for testing purposes
This is used to make sure the vertex stage successfully completed, thats it.
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4 changed files with 13 additions and 1 deletions
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@ -19,6 +19,7 @@ qt_add_resources(renderer
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"shaders"
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"shaders"
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PREFIX "/"
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PREFIX "/"
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FILES
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FILES
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shaders/dummy.frag.spv
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shaders/imgui.frag.spv
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shaders/imgui.frag.spv
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shaders/imgui.vert.spv
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shaders/imgui.vert.spv
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shaders/mesh.frag.spv
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shaders/mesh.frag.spv
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@ -6,4 +6,5 @@ glslc mesh.vert -o mesh.vert.spv &&
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glslc skinned.vert -o skinned.vert.spv &&
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glslc skinned.vert -o skinned.vert.spv &&
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glslc mesh.frag -o mesh.frag.spv &&
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glslc mesh.frag -o mesh.frag.spv &&
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glslc imgui.vert -o imgui.vert.spv &&
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glslc imgui.vert -o imgui.vert.spv &&
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glslc imgui.frag -o imgui.frag.spv
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glslc imgui.frag -o imgui.frag.spv &&
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glslc dummy.frag -o dummy.frag.spv
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10
renderer/shaders/dummy.frag
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10
renderer/shaders/dummy.frag
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@ -0,0 +1,10 @@
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// SPDX-FileCopyrightText: 2023 Joshua Goins <josh@redstrate.com>
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// SPDX-License-Identifier: CC0-1.0
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#version 450
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layout(location = 0) out vec4 outColor;
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void main() {
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outColor = vec4(1.0);
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}
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BIN
renderer/shaders/dummy.frag.spv
Normal file
BIN
renderer/shaders/dummy.frag.spv
Normal file
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