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Make the material model static for now
I don't know how I broke the skinned mode in both renderers, but it's not really used here. I can re-enable it later once it doesn't become a problem.
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@ -39,7 +39,7 @@ void MaterialView::addSphere(physis_Material material)
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std::string skelNameStd = skelName.toStdString();
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std::string skelNameStd = skelName.toStdString();
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mdlPart->setSkeleton(physis_parse_skeleton(physis_gamedata_extract_file(data, skelNameStd.c_str())));
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mdlPart->setSkeleton(physis_parse_skeleton(physis_gamedata_extract_file(data, skelNameStd.c_str())));
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mdlPart->addModel(m_mdl, true, glm::vec3(), QStringLiteral("mdl"), {material}, 0);
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mdlPart->addModel(m_mdl, false, glm::vec3(), QStringLiteral("mdl"), {material}, 0);
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}
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}
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#include "moc_materialview.cpp"
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#include "moc_materialview.cpp"
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