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Create and use gear list model and widget

This commit is contained in:
Joshua Goins 2023-07-08 09:13:02 -04:00
parent 8fb0b26c18
commit 10996a7f5a
9 changed files with 269 additions and 58 deletions

View file

@ -11,7 +11,9 @@ add_executable(mdlviewer
src/fullmodelviewer.cpp
src/quaternionedit.cpp
src/boneeditor.cpp
src/cmpeditor.cpp)
src/cmpeditor.cpp
src/gearlistwidget.cpp
src/gearlistmodel.cpp)
target_include_directories(mdlviewer
PUBLIC
include)

View file

@ -0,0 +1,45 @@
#pragma once
#include "gearview.h"
#include <QAbstractItemModel>
enum class TreeType {
Root,
Category,
Item
};
struct TreeInformation {
TreeType type;
std::optional<Slot> slotType;
TreeInformation* parent = nullptr;
std::optional<GearInfo> gear;
int row = 0;
std::vector<TreeInformation*> children;
};
class GearListModel : public QAbstractItemModel {
Q_OBJECT
public:
explicit GearListModel(GameData* data);
int rowCount(const QModelIndex& parent = QModelIndex()) const override;
int columnCount(const QModelIndex& parent = QModelIndex()) const override;
QModelIndex index(int row, int column = 0, const QModelIndex& parent = QModelIndex()) const override;
QModelIndex parent(const QModelIndex& child) const override;
QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const override;
std::optional<GearInfo> getGearFromIndex(const QModelIndex& index);
private:
std::vector<GearInfo> gears;
QStringList slotNames;
GameData* gameData = nullptr;
TreeInformation* rootItem = nullptr;
};

View file

@ -0,0 +1,22 @@
#pragma once
#include <QTreeView>
#include <QWidget>
#include <physis.hpp>
#include "gearview.h"
class GearListWidget : public QWidget {
Q_OBJECT
public:
explicit GearListWidget(GameData* data, QWidget* parent = nullptr);
Q_SIGNALS:
void gearSelected(const GearInfo& gear);
private:
QTreeView* listWidget = nullptr;
GameData* data = nullptr;
};

View file

@ -17,8 +17,6 @@ public:
explicit MainWindow(GameData* data);
private:
std::vector<GearInfo> gears;
SingleGearView* gearView = nullptr;
FullModelViewer* fullModelViewer = nullptr;

View file

@ -23,7 +23,7 @@ Q_SIGNALS:
public Q_SLOTS:
void clear();
void setGear(GearInfo& info);
void setGear(const GearInfo& info);
void setRace(Race race);
void setSubrace(Subrace subrace);

View file

@ -0,0 +1,164 @@
#include "gearlistmodel.h"
#include <QDebug>
#include <magic_enum.hpp>
GearListModel::GearListModel(GameData* data) : gameData(data), QAbstractItemModel() {
beginResetModel();
// smallclothes body
{
GearInfo info = {};
info.name = "Smallclothes Body";
info.slot = Slot::Body;
gears.push_back(info);
}
// smallclothes legs
{
GearInfo info = {};
info.name = "Smallclothes Legs";
info.slot = Slot::Legs;
gears.push_back(info);
}
auto exh = physis_gamedata_read_excel_sheet_header(data, "Item");
for (int p = 0; p < exh->page_count; p++) {
auto exd = physis_gamedata_read_excel_sheet(data, "Item", exh, Language::English, p);
for (int i = 0; i < exd.row_count; i++) {
const auto row = exd.row_data[i];
auto primaryModel = row.column_data[47].u_int64._0;
auto secondaryModel = row.column_data[48].u_int64._0;
int16_t parts[4];
memcpy(parts, &primaryModel, sizeof(int16_t) * 4);
GearInfo info = {};
info.name = row.column_data[9].string._0;
info.slot = physis_slot_from_id(row.column_data[17].u_int8._0);
info.modelInfo.primaryID = parts[0];
gears.push_back(info);
}
}
for (auto slotName : magic_enum::enum_names<Slot>()) {
slotNames.push_back(slotName.data());
}
endResetModel();
rootItem = new TreeInformation();
rootItem->type = TreeType::Root;
int i = 0;
for (auto slot : magic_enum::enum_values<Slot>()) {
TreeInformation* categoryItem = new TreeInformation();
categoryItem->type = TreeType::Category;
categoryItem->slotType = slot;
categoryItem->parent = rootItem;
categoryItem->row = i++;
rootItem->children.push_back(categoryItem);
int j = 0;
for (auto gear : gears) {
if (gear.slot == slot) {
TreeInformation* item = new TreeInformation();
item->type = TreeType::Item;
item->gear = gear;
item->parent = categoryItem;
item->row = j++;
categoryItem->children.push_back(item);
}
}
}
}
int GearListModel::rowCount(const QModelIndex& parent) const {
TreeInformation* parentItem;
if (parent.column() > 0)
return 0;
if (!parent.isValid())
parentItem = rootItem;
else
parentItem = static_cast<TreeInformation*>(parent.internalPointer());
return parentItem->children.size();
}
int GearListModel::columnCount(const QModelIndex& parent) const {
return 1;
}
QModelIndex GearListModel::index(int row, int column, const QModelIndex& parent) const {
if (!hasIndex(row, column, parent))
return QModelIndex();
TreeInformation* parentItem;
if (!parent.isValid())
parentItem = rootItem;
else
parentItem = static_cast<TreeInformation*>(parent.internalPointer());
TreeInformation* childItem = parentItem->children[row];
if (childItem)
return createIndex(row, column, childItem);
return QModelIndex();
}
QModelIndex GearListModel::parent(const QModelIndex& index) const {
if (!index.isValid())
return QModelIndex();
TreeInformation* childItem = static_cast<TreeInformation*>(index.internalPointer());
TreeInformation* parentItem = childItem->parent;
if (parentItem == rootItem)
return QModelIndex();
return createIndex(parentItem->row, 0, parentItem);
}
QVariant GearListModel::data(const QModelIndex& index, int role) const {
if (!index.isValid())
return {};
if (!index.isValid())
return QVariant();
if (role != Qt::DisplayRole)
return QVariant();
TreeInformation* item = static_cast<TreeInformation*>(index.internalPointer());
if (item->type == TreeType::Category) {
return magic_enum::enum_name(*item->slotType).data();
} else if (item->type == TreeType::Item) {
return item->gear->name.data();
}
return {};
}
QVariant GearListModel::headerData(int section, Qt::Orientation orientation, int role) const {
if (role == Qt::DisplayRole && orientation == Qt::Horizontal) {
if (section == 0) {
return "Name";
}
}
return QAbstractItemModel::headerData(section, orientation, role);
}
std::optional<GearInfo> GearListModel::getGearFromIndex(const QModelIndex& index) {
TreeInformation* item = static_cast<TreeInformation*>(index.internalPointer());
if (item->type == TreeType::Item) {
return item->gear;
}
return {};
}
#include "moc_gearlistmodel.cpp"

View file

@ -0,0 +1,26 @@
#include "gearlistwidget.h"
#include <QVBoxLayout>
#include <magic_enum.hpp>
#include "gearlistmodel.h"
GearListWidget::GearListWidget(GameData* data, QWidget* parent) : data(data) {
auto layout = new QVBoxLayout();
setLayout(layout);
auto model = new GearListModel(data);
listWidget = new QTreeView();
listWidget->setModel(model);
connect(listWidget, &QTreeView::clicked, [this, model](const QModelIndex& item) {
if (auto gear = model->getGearFromIndex(item)) {
Q_EMIT gearSelected(*gear);
}
});
layout->addWidget(listWidget);
}
#include "moc_gearlistwidget.cpp"

View file

@ -16,6 +16,7 @@
#include <physis.hpp>
#include "cmpeditor.h"
#include "gearlistwidget.h"
MainWindow::MainWindow(GameData* in_data) : data(*in_data) {
setWindowTitle("mdlviewer");
@ -52,50 +53,12 @@ MainWindow::MainWindow(GameData* in_data) : data(*in_data) {
auto layout = new QHBoxLayout();
dummyWidget->setLayout(layout);
// smallclothes body
{
GearInfo info = {};
info.name = "Smallclothes Body";
info.slot = Slot::Body;
gears.push_back(info);
}
// smallclothes legs
{
GearInfo info = {};
info.name = "Smallclothes Legs";
info.slot = Slot::Legs;
gears.push_back(info);
}
auto exh = physis_gamedata_read_excel_sheet_header(&data, "Item");
auto exd = physis_gamedata_read_excel_sheet(&data, "Item", exh, Language::English, 1);
for (int i = 0; i < exd.row_count; i++) {
const auto row = exd.row_data[i];
auto primaryModel = row.column_data[47].u_int64._0;
auto secondaryModel = row.column_data[48].u_int64._0;
int16_t parts[4];
memcpy(parts, &primaryModel, sizeof(int16_t) * 4);
GearInfo info = {};
info.name = row.column_data[9].string._0;
info.slot = physis_slot_from_id(row.column_data[17].u_int8._0);
info.modelInfo.primaryID = parts[0];
gears.push_back(info);
}
auto listWidget = new QListWidget();
for (auto gear : gears)
listWidget->addItem(gear.name.c_str());
listWidget->setMaximumWidth(200);
layout->addWidget(listWidget);
auto gearListWidget = new GearListWidget(&data);
gearListWidget->setMaximumWidth(350);
connect(gearListWidget, &GearListWidget::gearSelected, this, [=](const GearInfo& gear) {
gearView->setGear(gear);
});
layout->addWidget(gearListWidget);
gearView = new SingleGearView(&data);
connect(gearView, &SingleGearView::addToFullModelViewer, this, [=](GearInfo& info) {
@ -103,15 +66,6 @@ MainWindow::MainWindow(GameData* in_data) : data(*in_data) {
});
layout->addWidget(gearView);
connect(listWidget, &QListWidget::itemClicked, [this](QListWidgetItem* item) {
for (auto& gear : gears) {
if (gear.name == item->text().toStdString()) {
gearView->setGear(gear);
return;
}
}
});
fullModelViewer = new FullModelViewer(&data);
fullModelViewer->show();
}

View file

@ -91,7 +91,7 @@ void SingleGearView::clear() {
Q_EMIT gearChanged();
}
void SingleGearView::setGear(GearInfo& info) {
void SingleGearView::setGear(const GearInfo& info) {
currentGear = info;
Q_EMIT gearChanged();