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Simplify body part loading in gear view
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parent
2c780311c7
commit
1be5fc27d0
1 changed files with 15 additions and 67 deletions
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@ -272,13 +272,10 @@ MDLPart &GearView::part() const
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void GearView::updatePart()
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{
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qInfo() << raceDirty << gearDirty << updating;
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if (raceDirty) {
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// if race changes, all of the models need to be reloaded.
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// TODO: in the future, we can be a bit smarter about this, lots of races use the same model (hyur)
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for (auto &part : loadedGears) {
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mdlPart->removeModel(part.mdl);
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}
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mdlPart->clear();
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queuedGearAdditions = loadedGears;
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loadedGears.clear();
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gearDirty = true;
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@ -376,8 +373,8 @@ void GearView::updatePart()
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queuedGearRemovals.clear();
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}
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if (face) {
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const auto mdlPath = QLatin1String(physis_build_character_path(CharacterCategory::Face, *face, currentRace, currentSubrace, currentGender));
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const auto loadBodyPart = [this, &sanitizeMdlPath](int index, CharacterCategory category, auto build_material_path_func) {
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const auto mdlPath = QLatin1String(physis_build_character_path(category, index, currentRace, currentSubrace, currentGender));
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auto mdl_data = cache.lookupFile(mdlPath);
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if (mdl_data.size > 0) {
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@ -387,7 +384,7 @@ void GearView::updatePart()
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for (uint32_t i = 0; i < mdl.num_material_names; i++) {
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const char *material_name = mdl.material_names[i];
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const std::string skinmtrl_path =
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physis_build_face_material_path(physis_get_race_code(currentRace, currentSubrace, currentGender), *face, material_name);
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build_material_path_func(physis_get_race_code(currentRace, currentSubrace, currentGender), index, material_name);
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if (cache.fileExists(QLatin1String(skinmtrl_path.c_str()))) {
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auto mat = physis_material_parse(cache.lookupFile(QLatin1String(skinmtrl_path.c_str())));
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@ -398,73 +395,22 @@ void GearView::updatePart()
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mdlPart->addModel(mdl, true, glm::vec3(), sanitizeMdlPath(mdlPath), materials, currentLod);
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}
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}
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};
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if (face) {
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loadBodyPart(*face, CharacterCategory::Face, physis_build_face_material_path);
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}
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if (hair) {
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const auto mdlPath = QLatin1String(physis_build_character_path(CharacterCategory::Hair, *hair, currentRace, currentSubrace, currentGender));
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auto mdl_data = cache.lookupFile(mdlPath);
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if (mdl_data.size > 0) {
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auto mdl = physis_mdl_parse(mdl_data);
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if (mdl.p_ptr != nullptr) {
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std::vector<physis_Material> materials;
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for (uint32_t i = 0; i < mdl.num_material_names; i++) {
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const char *material_name = mdl.material_names[i];
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const std::string skinmtrl_path =
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physis_build_hair_material_path(physis_get_race_code(currentRace, currentSubrace, currentGender), *hair, material_name);
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if (cache.fileExists(QLatin1String(skinmtrl_path.c_str()))) {
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auto mat = physis_material_parse(cache.lookupFile(QLatin1String(skinmtrl_path.c_str())));
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materials.push_back(mat);
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}
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}
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mdlPart->addModel(mdl, true, glm::vec3(), sanitizeMdlPath(mdlPath), materials, currentLod);
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}
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}
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loadBodyPart(*hair, CharacterCategory::Hair, physis_build_hair_material_path);
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}
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if (ear) {
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const auto mdlPath = QLatin1String(physis_build_character_path(CharacterCategory::Ear, *ear, currentRace, currentSubrace, currentGender));
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auto mdl_data = cache.lookupFile(mdlPath);
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if (mdl_data.size > 0) {
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auto mdl = physis_mdl_parse(mdl_data);
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if (mdl.p_ptr != nullptr) {
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std::vector<physis_Material> materials;
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for (uint32_t i = 0; i < mdl.num_material_names; i++) {
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const char *material_name = mdl.material_names[i];
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const std::string skinmtrl_path =
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physis_build_ear_material_path(physis_get_race_code(currentRace, currentSubrace, currentGender), *ear, material_name);
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if (cache.fileExists(QLatin1String(skinmtrl_path.c_str()))) {
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auto mat = physis_material_parse(cache.lookupFile(QLatin1String(skinmtrl_path.c_str())));
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materials.push_back(mat);
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}
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}
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mdlPart->addModel(mdl, true, glm::vec3(), sanitizeMdlPath(mdlPath), materials, currentLod);
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}
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}
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loadBodyPart(*ear, CharacterCategory::Ear, physis_build_ear_material_path);
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}
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if (tail) {
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const auto mdlPath = QLatin1String(physis_build_character_path(CharacterCategory::Tail, *tail, currentRace, currentSubrace, currentGender));
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auto mdl_data = cache.lookupFile(mdlPath);
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if (mdl_data.size > 0) {
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auto mdl = physis_mdl_parse(mdl_data);
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if (mdl.p_ptr != nullptr) {
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const char *material_name = mdl.material_names[0];
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const std::string skinmtrl_path =
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physis_build_tail_material_path(physis_get_race_code(currentRace, currentSubrace, currentGender), *tail, material_name);
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if (cache.fileExists(QLatin1String(skinmtrl_path.c_str()))) {
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auto mat = physis_material_parse(cache.lookupFile(QLatin1String(skinmtrl_path.c_str())));
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mdlPart->addModel(mdl, true, glm::vec3(), sanitizeMdlPath(mdlPath), {mat}, currentLod);
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}
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}
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}
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loadBodyPart(*tail, CharacterCategory::Tail, physis_build_tail_material_path);
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}
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raceDirty = false;
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@ -492,9 +438,11 @@ QString GearView::getLoadedGearPath() const
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void GearView::changeEvent(QEvent *event)
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{
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switch (event->type()) {
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case QEvent::EnabledChange: {
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case QEvent::EnabledChange:
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mdlPart->setEnabled(isEnabled());
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} break;
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break;
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default:
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break;
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}
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QFrame::changeEvent(event);
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}
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