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Simplify body part loading in gear view

This commit is contained in:
Joshua Goins 2024-04-30 15:21:23 -04:00
parent 2c780311c7
commit 1be5fc27d0

View file

@ -272,13 +272,10 @@ MDLPart &GearView::part() const
void GearView::updatePart()
{
qInfo() << raceDirty << gearDirty << updating;
if (raceDirty) {
// if race changes, all of the models need to be reloaded.
// TODO: in the future, we can be a bit smarter about this, lots of races use the same model (hyur)
for (auto &part : loadedGears) {
mdlPart->removeModel(part.mdl);
}
mdlPart->clear();
queuedGearAdditions = loadedGears;
loadedGears.clear();
gearDirty = true;
@ -376,8 +373,8 @@ void GearView::updatePart()
queuedGearRemovals.clear();
}
if (face) {
const auto mdlPath = QLatin1String(physis_build_character_path(CharacterCategory::Face, *face, currentRace, currentSubrace, currentGender));
const auto loadBodyPart = [this, &sanitizeMdlPath](int index, CharacterCategory category, auto build_material_path_func) {
const auto mdlPath = QLatin1String(physis_build_character_path(category, index, currentRace, currentSubrace, currentGender));
auto mdl_data = cache.lookupFile(mdlPath);
if (mdl_data.size > 0) {
@ -387,7 +384,7 @@ void GearView::updatePart()
for (uint32_t i = 0; i < mdl.num_material_names; i++) {
const char *material_name = mdl.material_names[i];
const std::string skinmtrl_path =
physis_build_face_material_path(physis_get_race_code(currentRace, currentSubrace, currentGender), *face, material_name);
build_material_path_func(physis_get_race_code(currentRace, currentSubrace, currentGender), index, material_name);
if (cache.fileExists(QLatin1String(skinmtrl_path.c_str()))) {
auto mat = physis_material_parse(cache.lookupFile(QLatin1String(skinmtrl_path.c_str())));
@ -398,73 +395,22 @@ void GearView::updatePart()
mdlPart->addModel(mdl, true, glm::vec3(), sanitizeMdlPath(mdlPath), materials, currentLod);
}
}
};
if (face) {
loadBodyPart(*face, CharacterCategory::Face, physis_build_face_material_path);
}
if (hair) {
const auto mdlPath = QLatin1String(physis_build_character_path(CharacterCategory::Hair, *hair, currentRace, currentSubrace, currentGender));
auto mdl_data = cache.lookupFile(mdlPath);
if (mdl_data.size > 0) {
auto mdl = physis_mdl_parse(mdl_data);
if (mdl.p_ptr != nullptr) {
std::vector<physis_Material> materials;
for (uint32_t i = 0; i < mdl.num_material_names; i++) {
const char *material_name = mdl.material_names[i];
const std::string skinmtrl_path =
physis_build_hair_material_path(physis_get_race_code(currentRace, currentSubrace, currentGender), *hair, material_name);
if (cache.fileExists(QLatin1String(skinmtrl_path.c_str()))) {
auto mat = physis_material_parse(cache.lookupFile(QLatin1String(skinmtrl_path.c_str())));
materials.push_back(mat);
}
}
mdlPart->addModel(mdl, true, glm::vec3(), sanitizeMdlPath(mdlPath), materials, currentLod);
}
}
loadBodyPart(*hair, CharacterCategory::Hair, physis_build_hair_material_path);
}
if (ear) {
const auto mdlPath = QLatin1String(physis_build_character_path(CharacterCategory::Ear, *ear, currentRace, currentSubrace, currentGender));
auto mdl_data = cache.lookupFile(mdlPath);
if (mdl_data.size > 0) {
auto mdl = physis_mdl_parse(mdl_data);
if (mdl.p_ptr != nullptr) {
std::vector<physis_Material> materials;
for (uint32_t i = 0; i < mdl.num_material_names; i++) {
const char *material_name = mdl.material_names[i];
const std::string skinmtrl_path =
physis_build_ear_material_path(physis_get_race_code(currentRace, currentSubrace, currentGender), *ear, material_name);
if (cache.fileExists(QLatin1String(skinmtrl_path.c_str()))) {
auto mat = physis_material_parse(cache.lookupFile(QLatin1String(skinmtrl_path.c_str())));
materials.push_back(mat);
}
}
mdlPart->addModel(mdl, true, glm::vec3(), sanitizeMdlPath(mdlPath), materials, currentLod);
}
}
loadBodyPart(*ear, CharacterCategory::Ear, physis_build_ear_material_path);
}
if (tail) {
const auto mdlPath = QLatin1String(physis_build_character_path(CharacterCategory::Tail, *tail, currentRace, currentSubrace, currentGender));
auto mdl_data = cache.lookupFile(mdlPath);
if (mdl_data.size > 0) {
auto mdl = physis_mdl_parse(mdl_data);
if (mdl.p_ptr != nullptr) {
const char *material_name = mdl.material_names[0];
const std::string skinmtrl_path =
physis_build_tail_material_path(physis_get_race_code(currentRace, currentSubrace, currentGender), *tail, material_name);
if (cache.fileExists(QLatin1String(skinmtrl_path.c_str()))) {
auto mat = physis_material_parse(cache.lookupFile(QLatin1String(skinmtrl_path.c_str())));
mdlPart->addModel(mdl, true, glm::vec3(), sanitizeMdlPath(mdlPath), {mat}, currentLod);
}
}
}
loadBodyPart(*tail, CharacterCategory::Tail, physis_build_tail_material_path);
}
raceDirty = false;
@ -492,9 +438,11 @@ QString GearView::getLoadedGearPath() const
void GearView::changeEvent(QEvent *event)
{
switch (event->type()) {
case QEvent::EnabledChange: {
case QEvent::EnabledChange:
mdlPart->setEnabled(isEnabled());
} break;
break;
default:
break;
}
QFrame::changeEvent(event);
}