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Ensure every class has a QWidget or QObject parent parameter

This commit is contained in:
Joshua Goins 2023-12-09 21:28:02 -05:00
parent a0626c38da
commit 2023254b7e
12 changed files with 24 additions and 19 deletions

View file

@ -14,8 +14,9 @@
#include <QVBoxLayout> #include <QVBoxLayout>
#include <physis.hpp> #include <physis.hpp>
EXDPart::EXDPart(GameData *data) EXDPart::EXDPart(GameData *data, QWidget *parent)
: data(data) : QWidget(parent)
, data(data)
{ {
auto layout = new QVBoxLayout(); auto layout = new QVBoxLayout();
setLayout(layout); setLayout(layout);

View file

@ -15,7 +15,7 @@ class EXDPart : public QWidget
Q_OBJECT Q_OBJECT
public: public:
explicit EXDPart(GameData *data); explicit EXDPart(GameData *data, QWidget *parent = nullptr);
void loadSheet(const QString &name, physis_Buffer buffer); void loadSheet(const QString &name, physis_Buffer buffer);

View file

@ -11,8 +11,9 @@
#include <QVBoxLayout> #include <QVBoxLayout>
#include <physis.hpp> #include <physis.hpp>
EXLPart::EXLPart(GameData *data) EXLPart::EXLPart(GameData *data, QWidget *parent)
: data(data) : QWidget(parent)
, data(data)
{ {
auto layout = new QVBoxLayout(); auto layout = new QVBoxLayout();
m_tableWidget = new QTableWidget(); m_tableWidget = new QTableWidget();

View file

@ -12,7 +12,7 @@ class EXLPart : public QWidget
Q_OBJECT Q_OBJECT
public: public:
explicit EXLPart(GameData *data); explicit EXLPart(GameData *data, QWidget *parent = nullptr);
void load(physis_Buffer file); void load(physis_Buffer file);

View file

@ -17,8 +17,9 @@
#include "filecache.h" #include "filecache.h"
#include "vulkanwindow.h" #include "vulkanwindow.h"
MDLPart::MDLPart(GameData *data, FileCache &cache) MDLPart::MDLPart(GameData *data, FileCache &cache, QWidget *parent)
: data(data) : QWidget(parent)
, data(data)
, cache(cache) , cache(cache)
{ {
auto viewportLayout = new QVBoxLayout(); auto viewportLayout = new QVBoxLayout();

View file

@ -20,7 +20,7 @@ class MDLPart : public QWidget
Q_OBJECT Q_OBJECT
public: public:
explicit MDLPart(GameData *data, FileCache &cache); explicit MDLPart(GameData *data, FileCache &cache, QWidget *parent = nullptr);
void exportModel(const QString &fileName); void exportModel(const QString &fileName);
RenderModel &getModel(int index); RenderModel &getModel(int index);

View file

@ -10,8 +10,9 @@
dxvk::Logger dxvk::Logger::s_instance("dxbc.log"); dxvk::Logger dxvk::Logger::s_instance("dxbc.log");
SHPKPart::SHPKPart(GameData *data) SHPKPart::SHPKPart(GameData *data, QWidget *parent)
: data(data) : QWidget(parent)
, data(data)
{ {
auto layout = new QVBoxLayout(); auto layout = new QVBoxLayout();
setLayout(layout); setLayout(layout);

View file

@ -14,7 +14,7 @@ class SHPKPart : public QWidget
Q_OBJECT Q_OBJECT
public: public:
explicit SHPKPart(GameData *data); explicit SHPKPart(GameData *data, QWidget *parent = nullptr);
void load(physis_Buffer buffer); void load(physis_Buffer buffer);

View file

@ -6,8 +6,9 @@
#include <QVBoxLayout> #include <QVBoxLayout>
#include <physis.hpp> #include <physis.hpp>
TexPart::TexPart(GameData *data) TexPart::TexPart(GameData *data, QWidget *parent)
: data(data) : QWidget(parent)
, data(data)
{ {
auto layout = new QVBoxLayout(); auto layout = new QVBoxLayout();
setLayout(layout); setLayout(layout);

View file

@ -13,7 +13,7 @@ class TexPart : public QWidget
Q_OBJECT Q_OBJECT
public: public:
explicit TexPart(GameData *data); explicit TexPart(GameData *data, QWidget *parent = nullptr);
void load(physis_Buffer file); void load(physis_Buffer file);

View file

@ -26,7 +26,7 @@ class FileTreeModel : public QAbstractItemModel
Q_OBJECT Q_OBJECT
public: public:
explicit FileTreeModel(bool showUnknown, const QString &gamePath, GameData *data); explicit FileTreeModel(bool showUnknown, const QString &gamePath, GameData *data, QObject *parent = nullptr);
int rowCount(const QModelIndex &parent = QModelIndex()) const override; int rowCount(const QModelIndex &parent = QModelIndex()) const override;
int columnCount(const QModelIndex &parent = QModelIndex()) const override; int columnCount(const QModelIndex &parent = QModelIndex()) const override;

View file

@ -6,10 +6,10 @@
#include <QtConcurrent> #include <QtConcurrent>
FileTreeModel::FileTreeModel(bool showUnknown, const QString &gamePath, GameData *data) FileTreeModel::FileTreeModel(bool showUnknown, const QString &gamePath, GameData *data, QObject *parent)
: gameData(data) : QAbstractItemModel(parent)
, gameData(data)
, m_showUnknown(showUnknown) , m_showUnknown(showUnknown)
, QAbstractItemModel()
{ {
rootItem = new TreeInformation(); rootItem = new TreeInformation();
rootItem->type = TreeType::Root; rootItem->type = TreeType::Root;