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MDLViewer: Add lod and triangle count
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parent
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commit
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2 changed files with 36 additions and 2 deletions
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@ -6,6 +6,8 @@
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#include "filecache.h"
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#include "novusmainwindow.h"
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#include <QFormLayout>
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struct GameData;
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class MDLPart;
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@ -22,4 +24,5 @@ protected:
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GameData *data = nullptr;
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MDLPart *part = nullptr;
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FileCache cache;
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QFormLayout *m_detailsLayout = nullptr;
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};
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@ -10,6 +10,7 @@
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#include <QDesktopServices>
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#include <QFileDialog>
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#include <QHBoxLayout>
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#include <QLabel>
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#include <QListWidget>
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#include <QMenuBar>
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#include <physis.hpp>
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@ -56,7 +57,13 @@ MainWindow::MainWindow(GameData *data)
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});
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renderLayout->addWidget(wireframeCheckbox);
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auto modelWidget = new QWidget();
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m_detailsLayout = new QFormLayout();
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modelWidget->setLayout(m_detailsLayout);
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tabWidget->addTab(renderWidget, i18nc("@title:tab", "Render"));
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tabWidget->addTab(modelWidget, i18nc("@title:tab", "Model"));
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tabWidget->setDocumentMode(true); // hide borders
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tabWidget->tabBar()->setExpanding(true);
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@ -70,13 +77,37 @@ void MainWindow::setupFileMenu(QMenu *menu)
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connect(openMDLFile, &QAction::triggered, [this] {
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auto fileName = QFileDialog::getOpenFileName(nullptr, i18nc("@title:window", "Open MDL File"), QStringLiteral("~"), i18n("FFXIV Model File (*.mdl)"));
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if (!fileName.isEmpty()) {
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auto buffer = physis_read_file(fileName.toStdString().c_str());
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if (buffer.data == nullptr) {
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return;
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}
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auto mdl = physis_mdl_parse(buffer);
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if (mdl.p_ptr == nullptr) {
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return;
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}
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part->clear();
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setWindowTitle(fileName);
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auto buffer = physis_read_file(fileName.toStdString().c_str());
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part->addModel(mdl, false, glm::vec3(), QStringLiteral("mdl"), {}, 0);
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part->addModel(physis_mdl_parse(buffer), false, glm::vec3(), QStringLiteral("mdl"), {}, 0);
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// Clear layout
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QLayoutItem *child = nullptr;
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while ((child = m_detailsLayout->takeAt(0)) != nullptr) {
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child->widget()->setParent(nullptr);
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child->widget()->deleteLater();
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}
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m_detailsLayout->addRow(i18n("LOD #:"), new QLabel(QString::number(mdl.num_lod)));
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uint32_t triangleCount = 0;
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for (int i = 0; i < mdl.lods[0].num_parts; i++) {
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triangleCount += mdl.lods[0].parts[i].num_indices / 3;
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}
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m_detailsLayout->addRow(i18n("Triangle #:"), new QLabel(QString::number(triangleCount)));
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}
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});
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}
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