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exdpart: Reformat code, misc cleanup

This commit is contained in:
Joshua Goins 2023-10-12 23:45:21 -04:00
parent 24f878b19a
commit 2726344c6a
2 changed files with 68 additions and 62 deletions

View file

@ -211,7 +211,8 @@ void EXDPart::loadSheet(QString name, physis_Buffer buffer)
} }
} }
Language EXDPart::getSuitableLanguage(physis_EXH* pExh) { Language EXDPart::getSuitableLanguage(physis_EXH *pExh)
{
for (int i = 0; i < pExh->language_count; i++) { for (int i = 0; i < pExh->language_count; i++) {
if (pExh->languages[i] == Language::English) { if (pExh->languages[i] == Language::English) {
return Language::English; return Language::English;
@ -220,3 +221,5 @@ Language EXDPart::getSuitableLanguage(physis_EXH* pExh) {
return Language::None; return Language::None;
} }
#include "moc_exdpart.cpp"

View file

@ -10,7 +10,10 @@
#include <physis.hpp> #include <physis.hpp>
// TODO: rename to "EXDH" or "Excel" part or something similar because you cannot preview EXD on it's own // TODO: rename to "EXDH" or "Excel" part or something similar because you cannot preview EXD on it's own
class EXDPart : public QWidget { class EXDPart : public QWidget
{
Q_OBJECT
public: public:
explicit EXDPart(GameData *data); explicit EXDPart(GameData *data);