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Add configurable source directory for model import/export

This commit is contained in:
Joshua Goins 2023-12-10 12:54:46 -05:00
parent ae96efcc5e
commit 3217b04eea
5 changed files with 68 additions and 17 deletions

View file

@ -14,5 +14,6 @@ public:
private:
void applySettings();
QLineEdit *m_sourcesLineEdit = nullptr;
QLineEdit *m_outputLineEdit = nullptr;
};

View file

@ -192,7 +192,7 @@ void FullModelViewer::reloadGear()
} else {
// smallclothes body
GearInfo info = {};
info.name = "Smallclothes Body";
info.name = "SmallClothes Body";
info.slot = Slot::Body;
gearView->addGear(info);
@ -203,7 +203,7 @@ void FullModelViewer::reloadGear()
} else {
// smallclothes legs
GearInfo info = {};
info.name = "Smallclothes Legs";
info.name = "SmallClothes Legs";
info.slot = Slot::Legs;
gearView->addGear(info);
@ -212,7 +212,7 @@ void FullModelViewer::reloadGear()
// smallclothes hands
{
GearInfo info = {};
info.name = "Smallclothes Hands";
info.name = "SmallClothes Hands";
info.slot = Slot::Hands;
gearView->addGear(info);
@ -221,7 +221,7 @@ void FullModelViewer::reloadGear()
// smallclothes hands
{
GearInfo info = {};
info.name = "Smallclothes Feet";
info.name = "SmallClothes Feet";
info.slot = Slot::Feet;
gearView->addGear(info);

View file

@ -13,7 +13,7 @@ GearListModel::GearListModel(GameData *data, QObject *parent)
// smallclothes body
{
GearInfo info = {};
info.name = "Smallclothes Body";
info.name = "SmallClothes Body";
info.slot = Slot::Body;
gears.push_back(info);
@ -22,7 +22,7 @@ GearListModel::GearListModel(GameData *data, QObject *parent)
// smallclothes legs
{
GearInfo info = {};
info.name = "Smallclothes Legs";
info.name = "SmallClothes Legs";
info.slot = Slot::Legs;
gears.push_back(info);

View file

@ -19,6 +19,35 @@ SettingsWindow::SettingsWindow(QWidget *parent)
auto layout = new QVBoxLayout();
setLayout(layout);
auto sourcesBox = new QGroupBox(QStringLiteral("Sources Output"));
layout->addWidget(sourcesBox);
auto sourcesLayout = new QFormLayout();
sourcesBox->setLayout(sourcesLayout);
auto sourcesBoxLayoutContainer = new QWidget(this);
auto sourcesBoxLayout = new QHBoxLayout(sourcesBoxLayoutContainer);
sourcesBoxLayout->setContentsMargins(0, 0, 0, 0);
KConfig config(QStringLiteral("novusrc"));
KConfigGroup game = config.group(QStringLiteral("Armoury"));
m_sourcesLineEdit = new QLineEdit();
m_sourcesLineEdit->setText(game.readEntry("SourcesOutputDirectory"));
m_sourcesLineEdit->setClearButtonEnabled(true);
sourcesBoxLayout->addWidget(m_sourcesLineEdit);
auto selectSourceUrlButton = new QPushButton(QIcon::fromTheme(QStringLiteral("folder-open")), QString());
connect(selectSourceUrlButton, &QPushButton::clicked, this, [this] {
QUrl url = QFileDialog::getExistingDirectoryUrl(this, QString());
if (!url.isEmpty()) {
m_sourcesLineEdit->setText(url.toDisplayString(QUrl::PreferLocalFile));
}
});
sourcesBoxLayout->addWidget(selectSourceUrlButton);
sourcesLayout->addRow(QStringLiteral("Sources Directory"), sourcesBoxLayoutContainer);
auto penumbraBox = new QGroupBox(QStringLiteral("Penumbra Output"));
layout->addWidget(penumbraBox);
@ -29,9 +58,6 @@ SettingsWindow::SettingsWindow(QWidget *parent)
auto outputBoxLayout = new QHBoxLayout(outputBoxLayoutContainer);
outputBoxLayout->setContentsMargins(0, 0, 0, 0);
KConfig config(QStringLiteral("novusrc"));
KConfigGroup game = config.group(QStringLiteral("Armoury"));
m_outputLineEdit = new QLineEdit();
m_outputLineEdit->setText(game.readEntry("PenumbraOutputDirectory"));
m_outputLineEdit->setClearButtonEnabled(true);
@ -69,4 +95,5 @@ void SettingsWindow::applySettings()
KConfig config(QStringLiteral("novusrc"));
KConfigGroup game = config.group(QStringLiteral("Armoury"));
game.writeEntry("PenumbraOutputDirectory", m_outputLineEdit->text());
game.writeEntry("SourcesOutputDirectory", m_sourcesLineEdit->text());
}

View file

@ -98,10 +98,21 @@ SingleGearView::SingleGearView(GameData *data, FileCache &cache, QWidget *parent
return QString(mdlPath).section(QLatin1Char('/'), -1).remove(QStringLiteral(".mdl"));
};
const QString fileName = QFileDialog::getOpenFileName(this,
tr("Import Model"),
QStringLiteral("%1.glb").arg(sanitizeMdlPath(gearView->getLoadedGearPath())),
tr("glTF Binary File (*.glb)"));
KConfig config(QStringLiteral("novusrc"));
KConfigGroup game = config.group(QStringLiteral("Armoury"));
QString sourceDirectory = game.readEntry(QStringLiteral("SourcesOutputDirectory"));
// TODO: deduplicate
QString path = QStringLiteral("%1/%2/%3/%4")
.arg(sourceDirectory)
.arg(QString::fromStdString(magic_enum::enum_name(currentGear->slot).data()))
.arg(QString::fromStdString(currentGear->name))
.arg(QStringLiteral("3D"));
if (!QDir().exists(path))
QDir().mkpath(path);
const QString fileName = QFileDialog::getOpenFileName(this, tr("Import Model"), path, tr("glTF Binary File (*.glb)"));
if (!fileName.isEmpty()) {
importModel(fileName);
}
@ -118,10 +129,22 @@ SingleGearView::SingleGearView(GameData *data, FileCache &cache, QWidget *parent
return QString(mdlPath).section(QLatin1Char('/'), -1).remove(QStringLiteral(".mdl"));
};
const QString fileName = QFileDialog::getSaveFileName(this,
tr("Save Model"),
QStringLiteral("%1.glb").arg(sanitizeMdlPath(gearView->getLoadedGearPath())),
tr("glTF Binary File (*.glb)"));
KConfig config(QStringLiteral("novusrc"));
KConfigGroup game = config.group(QStringLiteral("Armoury"));
QString sourceDirectory = game.readEntry(QStringLiteral("SourcesOutputDirectory"));
QString newFilename = QStringLiteral("%1.glb").arg(sanitizeMdlPath(gearView->getLoadedGearPath()));
QString path = QStringLiteral("%1/%2/%3/%4")
.arg(sourceDirectory)
.arg(QString::fromStdString(magic_enum::enum_name(currentGear->slot).data()))
.arg(QString::fromStdString(currentGear->name))
.arg(QStringLiteral("3D"));
if (!QDir().exists(path))
QDir().mkpath(path);
const QString fileName =
QFileDialog::getSaveFileName(this, tr("Export Model"), QStringLiteral("%1/%2").arg(path, newFilename), tr("glTF Binary File (*.glb)"));
gearView->exportModel(fileName);
}