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Fix decompiling shaders with the latest SPIRV Cross
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extern/libphysis
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extern/libphysis
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Subproject commit ac3c28c18e1f2d39603a4cca3e44ec7a605ac3ac
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Subproject commit 03498e707076d5dc452e59cde0d52dc2e5e6400b
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@ -40,6 +40,7 @@ void SHPKPart::load(physis_Buffer buffer)
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spirv_cross::CompilerGLSL glsl(result.code.data(), result.code.dwords());
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glsl.build_dummy_sampler_for_combined_images();
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glsl.build_combined_image_samplers();
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spirv_cross::CompilerGLSL::Options options;
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