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Fix decompiling shaders with the latest SPIRV Cross

This commit is contained in:
Joshua Goins 2025-06-02 20:21:13 -04:00
parent c6de850457
commit 456cde8727
2 changed files with 2 additions and 1 deletions

2
extern/libphysis vendored

@ -1 +1 @@
Subproject commit ac3c28c18e1f2d39603a4cca3e44ec7a605ac3ac
Subproject commit 03498e707076d5dc452e59cde0d52dc2e5e6400b

View file

@ -40,6 +40,7 @@ void SHPKPart::load(physis_Buffer buffer)
spirv_cross::CompilerGLSL glsl(result.code.data(), result.code.dwords());
glsl.build_dummy_sampler_for_combined_images();
glsl.build_combined_image_samplers();
spirv_cross::CompilerGLSL::Options options;