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armoury: Improve styling on Breeze, add frame around gear view

This commit is contained in:
Joshua Goins 2024-02-04 14:00:46 -05:00
parent 0045b89a55
commit 537a8f57e5
5 changed files with 15 additions and 11 deletions

View file

@ -6,7 +6,7 @@
#include "filecache.h" #include "filecache.h"
#include "mdlpart.h" #include "mdlpart.h"
#include <QComboBox> #include <QComboBox>
#include <QWidget> #include <QFrame>
#include <physis.hpp> #include <physis.hpp>
struct ModelInfo { struct ModelInfo {
@ -32,7 +32,7 @@ inline bool operator==(const GearInfo &a, const GearInfo &b)
struct GameData; struct GameData;
class GearView : public QWidget class GearView : public QFrame
{ {
Q_OBJECT Q_OBJECT

View file

@ -16,6 +16,7 @@ GearListWidget::GearListWidget(GameData *data, QWidget *parent)
{ {
auto layout = new QVBoxLayout(); auto layout = new QVBoxLayout();
layout->setContentsMargins(0, 0, 0, 0); layout->setContentsMargins(0, 0, 0, 0);
layout->setSpacing(0);
setLayout(layout); setLayout(layout);
auto searchModel = new QSortFilterProxyModel(); auto searchModel = new QSortFilterProxyModel();
@ -25,6 +26,7 @@ GearListWidget::GearListWidget(GameData *data, QWidget *parent)
auto searchEdit = new QLineEdit(); auto searchEdit = new QLineEdit();
searchEdit->setPlaceholderText(QStringLiteral("Search...")); searchEdit->setPlaceholderText(QStringLiteral("Search..."));
searchEdit->setClearButtonEnabled(true); searchEdit->setClearButtonEnabled(true);
searchEdit->setProperty("_breeze_borders_sides", QVariant::fromValue(QFlags{Qt::BottomEdge}));
connect(searchEdit, &QLineEdit::textChanged, this, [=](const QString &text) { connect(searchEdit, &QLineEdit::textChanged, this, [=](const QString &text) {
searchModel->setFilterRegularExpression(text); searchModel->setFilterRegularExpression(text);
}); });

View file

@ -12,12 +12,14 @@
#include "magic_enum.hpp" #include "magic_enum.hpp"
GearView::GearView(GameData *data, FileCache &cache, QWidget *parent) GearView::GearView(GameData *data, FileCache &cache, QWidget *parent)
: QWidget(parent) : QFrame(parent)
, data(data) , data(data)
, cache(cache) , cache(cache)
{ {
mdlPart = new MDLPart(data, cache); setFrameShape(QFrame::Shape::Panel);
setFrameShadow(QFrame::Shadow::Sunken);
mdlPart = new MDLPart(data, cache);
reloadRaceDeforms(); reloadRaceDeforms();
auto layout = new QVBoxLayout(); auto layout = new QVBoxLayout();

View file

@ -13,6 +13,7 @@
#include <QDesktopServices> #include <QDesktopServices>
#include <QFileDialog> #include <QFileDialog>
#include <QMenuBar> #include <QMenuBar>
#include <QSplitter>
#include <magic_enum.hpp> #include <magic_enum.hpp>
#include "cmpeditor.h" #include "cmpeditor.h"
@ -30,18 +31,15 @@ MainWindow::MainWindow(GameData *in_data)
setMinimumSize(QSize(800, 600)); setMinimumSize(QSize(800, 600));
setupMenubar(); setupMenubar();
auto dummyWidget = new QWidget(); auto dummyWidget = new QSplitter();
setCentralWidget(dummyWidget); setCentralWidget(dummyWidget);
auto layout = new QHBoxLayout();
dummyWidget->setLayout(layout);
auto gearListWidget = new GearListWidget(&data); auto gearListWidget = new GearListWidget(&data);
gearListWidget->setMaximumWidth(350); gearListWidget->setMaximumWidth(350);
connect(gearListWidget, &GearListWidget::gearSelected, this, [this](const GearInfo &gear) { connect(gearListWidget, &GearListWidget::gearSelected, this, [this](const GearInfo &gear) {
gearView->setGear(gear); gearView->setGear(gear);
}); });
layout->addWidget(gearListWidget); dummyWidget->addWidget(gearListWidget);
gearView = new SingleGearView(&data, cache); gearView = new SingleGearView(&data, cache);
connect(gearView, &SingleGearView::addToFullModelViewer, this, [this](GearInfo &info) { connect(gearView, &SingleGearView::addToFullModelViewer, this, [this](GearInfo &info) {
@ -51,7 +49,9 @@ MainWindow::MainWindow(GameData *in_data)
auto tabWidget = new QTabWidget(); auto tabWidget = new QTabWidget();
tabWidget->addTab(gearView, QStringLiteral("Models")); tabWidget->addTab(gearView, QStringLiteral("Models"));
layout->addWidget(tabWidget); tabWidget->setDocumentMode(true); // Don't draw the borders
tabWidget->tabBar()->setExpanding(true);
dummyWidget->addWidget(tabWidget);
fullModelViewer = new FullModelViewer(&data, cache); fullModelViewer = new FullModelViewer(&data, cache);
connect(fullModelViewer, &FullModelViewer::loadingChanged, this, [this](const bool loading) { connect(fullModelViewer, &FullModelViewer::loadingChanged, this, [this](const bool loading) {

View file

@ -29,7 +29,7 @@ SingleGearView::SingleGearView(GameData *data, FileCache &cache, QWidget *parent
gearView->setFace(-1); gearView->setFace(-1);
auto layout = new QVBoxLayout(); auto layout = new QVBoxLayout();
layout->setContentsMargins(0, 0, 0, 0); // layout->setContentsMargins(0, 0, 0, 0);
setLayout(layout); setLayout(layout);
auto mdlPathEdit = new QLineEdit(); auto mdlPathEdit = new QLineEdit();