mirror of
https://github.com/redstrate/Novus.git
synced 2025-04-23 04:27:45 +00:00
Skip rendering models with invalid shader packages
This commit is contained in:
parent
f63dcbe9b0
commit
614f491ea2
1 changed files with 2 additions and 0 deletions
|
@ -326,6 +326,7 @@ void GameRenderer::render(VkCommandBuffer commandBuffer, Camera &camera, Scene &
|
||||||
|
|
||||||
if (renderMaterial.shaderPackage.p_ptr == nullptr) {
|
if (renderMaterial.shaderPackage.p_ptr == nullptr) {
|
||||||
qWarning() << "Invalid shader package!";
|
qWarning() << "Invalid shader package!";
|
||||||
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<uint32_t> systemKeys;
|
std::vector<uint32_t> systemKeys;
|
||||||
|
@ -549,6 +550,7 @@ void GameRenderer::render(VkCommandBuffer commandBuffer, Camera &camera, Scene &
|
||||||
|
|
||||||
if (renderMaterial.shaderPackage.p_ptr == nullptr) {
|
if (renderMaterial.shaderPackage.p_ptr == nullptr) {
|
||||||
qWarning() << "Invalid shader package!";
|
qWarning() << "Invalid shader package!";
|
||||||
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<uint32_t> systemKeys;
|
std::vector<uint32_t> systemKeys;
|
||||||
|
|
Loading…
Add table
Reference in a new issue