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Skip rendering models with invalid shader packages
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1 changed files with 2 additions and 0 deletions
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@ -326,6 +326,7 @@ void GameRenderer::render(VkCommandBuffer commandBuffer, Camera &camera, Scene &
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if (renderMaterial.shaderPackage.p_ptr == nullptr) {
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qWarning() << "Invalid shader package!";
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continue;
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}
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std::vector<uint32_t> systemKeys;
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@ -549,6 +550,7 @@ void GameRenderer::render(VkCommandBuffer commandBuffer, Camera &camera, Scene &
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if (renderMaterial.shaderPackage.p_ptr == nullptr) {
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qWarning() << "Invalid shader package!";
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continue;
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}
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std::vector<uint32_t> systemKeys;
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