From 6bd2a689946ed25185e677430fcb9cffea658f39 Mon Sep 17 00:00:00 2001 From: Joshua Goins Date: Wed, 24 Apr 2024 17:26:53 -0400 Subject: [PATCH] Fix build on MSVC --- renderer/src/gamerenderer.cpp | 48 +++++++++++++++++------------------ 1 file changed, 24 insertions(+), 24 deletions(-) diff --git a/renderer/src/gamerenderer.cpp b/renderer/src/gamerenderer.cpp index 25999e7..fa0c88d 100644 --- a/renderer/src/gamerenderer.cpp +++ b/renderer/src/gamerenderer.cpp @@ -229,14 +229,14 @@ void GameRenderer::render(VkCommandBuffer commandBuffer, uint32_t imageIndex, Ca } std::vector subviewKeys = {physis_shpk_crc("Default"), physis_shpk_crc("SUB_VIEW_MAIN")}; - const u_int32_t selector = physis_shpk_build_selector_from_all_keys(systemKeys.data(), - systemKeys.size(), - sceneKeys.data(), - sceneKeys.size(), - materialKeys.data(), - materialKeys.size(), - subviewKeys.data(), - subviewKeys.size()); + const uint32_t selector = physis_shpk_build_selector_from_all_keys(systemKeys.data(), + systemKeys.size(), + sceneKeys.data(), + sceneKeys.size(), + materialKeys.data(), + materialKeys.size(), + subviewKeys.data(), + subviewKeys.size()); const physis_SHPKNode node = physis_shpk_get_node(&renderMaterial.shaderPackage, selector); // check if invalid @@ -280,14 +280,14 @@ void GameRenderer::render(VkCommandBuffer commandBuffer, uint32_t imageIndex, Ca physis_shpk_crc("SUB_VIEW_MAIN"), }; - const u_int32_t selector = physis_shpk_build_selector_from_all_keys(systemKeys.data(), - systemKeys.size(), - nullptr, - 0, - nullptr, - 0, - subviewKeys.data(), - subviewKeys.size()); + const uint32_t selector = physis_shpk_build_selector_from_all_keys(systemKeys.data(), + systemKeys.size(), + nullptr, + 0, + nullptr, + 0, + subviewKeys.data(), + subviewKeys.size()); const physis_SHPKNode node = physis_shpk_get_node(&createViewPositionShpk, selector); // check if invalid @@ -332,14 +332,14 @@ void GameRenderer::render(VkCommandBuffer commandBuffer, uint32_t imageIndex, Ca physis_shpk_crc("SUB_VIEW_MAIN"), }; - const u_int32_t selector = physis_shpk_build_selector_from_all_keys(systemKeys.data(), - systemKeys.size(), - sceneKeys.data(), - sceneKeys.size(), - nullptr, - 0, - subviewKeys.data(), - subviewKeys.size()); + const uint32_t selector = physis_shpk_build_selector_from_all_keys(systemKeys.data(), + systemKeys.size(), + sceneKeys.data(), + sceneKeys.size(), + nullptr, + 0, + subviewKeys.data(), + subviewKeys.size()); const physis_SHPKNode node = physis_shpk_get_node(&directionalLightningShpk, selector); // check if invalid