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Armoury: Prevent crashes in FMV when face and other misc models fail to load

This commit is contained in:
Joshua Goins 2024-04-18 17:53:21 -04:00
parent 182fe062e2
commit 6f9cf59f94

View file

@ -318,7 +318,7 @@ void GearView::updatePart()
if (mdl_data.size > 0) {
auto mdl = physis_mdl_parse(mdl_data);
if (mdl.p_ptr != nullptr) {
std::vector<physis_Material> materials;
for (uint32_t i = 0; i < mdl.num_material_names; i++) {
const char *material_name = mdl.material_names[i];
@ -354,6 +354,7 @@ void GearView::updatePart()
loadedGears.push_back(gearAddition);
}
}
}
for (auto &queuedRemoval : queuedGearRemovals) {
auto it = std::find_if(loadedGears.cbegin(), loadedGears.cend(), [queuedRemoval](const LoadedGear &other) {
@ -381,7 +382,7 @@ void GearView::updatePart()
if (mdl_data.size > 0) {
auto mdl = physis_mdl_parse(mdl_data);
if (mdl.p_ptr != nullptr) {
std::vector<physis_Material> materials;
for (uint32_t i = 0; i < mdl.num_material_names; i++) {
const char *material_name = mdl.material_names[i];
@ -397,6 +398,7 @@ void GearView::updatePart()
mdlPart->addModel(mdl, true, glm::vec3(), sanitizeMdlPath(mdlPath), materials, currentLod);
}
}
}
if (hair) {
const auto mdlPath = QLatin1String(physis_build_character_path(CharacterCategory::Hair, *hair, currentRace, currentSubrace, currentGender));
@ -404,7 +406,7 @@ void GearView::updatePart()
if (mdl_data.size > 0) {
auto mdl = physis_mdl_parse(mdl_data);
if (mdl.p_ptr != nullptr) {
std::vector<physis_Material> materials;
for (uint32_t i = 0; i < mdl.num_material_names; i++) {
const char *material_name = mdl.material_names[i];
@ -420,6 +422,7 @@ void GearView::updatePart()
mdlPart->addModel(mdl, true, glm::vec3(), sanitizeMdlPath(mdlPath), materials, currentLod);
}
}
}
if (ear) {
const auto mdlPath = QLatin1String(physis_build_character_path(CharacterCategory::Ear, *ear, currentRace, currentSubrace, currentGender));
@ -427,7 +430,7 @@ void GearView::updatePart()
if (mdl_data.size > 0) {
auto mdl = physis_mdl_parse(mdl_data);
if (mdl.p_ptr != nullptr) {
std::vector<physis_Material> materials;
for (uint32_t i = 0; i < mdl.num_material_names; i++) {
const char *material_name = mdl.material_names[i];
@ -443,6 +446,7 @@ void GearView::updatePart()
mdlPart->addModel(mdl, true, glm::vec3(), sanitizeMdlPath(mdlPath), materials, currentLod);
}
}
}
if (tail) {
const auto mdlPath = QLatin1String(physis_build_character_path(CharacterCategory::Tail, *tail, currentRace, currentSubrace, currentGender));
@ -450,7 +454,7 @@ void GearView::updatePart()
if (mdl_data.size > 0) {
auto mdl = physis_mdl_parse(mdl_data);
if (mdl.p_ptr != nullptr) {
const char *material_name = mdl.material_names[0];
const std::string skinmtrl_path =
physis_build_tail_material_path(physis_get_race_code(currentRace, currentSubrace, currentGender), *tail, material_name);
@ -461,6 +465,7 @@ void GearView::updatePart()
}
}
}
}
raceDirty = false;
gearDirty = false;