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Separate VulkanWindow class into its own source file

This commit is contained in:
Joshua Goins 2023-12-09 15:05:09 -05:00
parent 618c689dfb
commit 7e61197516
4 changed files with 157 additions and 127 deletions

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@ -2,6 +2,11 @@
# SPDX-License-Identifier: CC0-1.0 # SPDX-License-Identifier: CC0-1.0
add_library(mdlpart STATIC) add_library(mdlpart STATIC)
target_sources(mdlpart PRIVATE mdlpart.cpp) target_sources(mdlpart PRIVATE
mdlpart.cpp
mdlpart.h
vulkanwindow.cpp
vulkanwindow.h
)
target_link_libraries(mdlpart PUBLIC physis z Qt6::Core Qt6::Widgets renderer novus-common tinygltf) target_link_libraries(mdlpart PUBLIC physis z Qt6::Core Qt6::Widgets renderer novus-common tinygltf)
target_include_directories(mdlpart PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}) target_include_directories(mdlpart PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})

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@ -17,133 +17,8 @@
#include <glm/gtc/type_ptr.inl> #include <glm/gtc/type_ptr.inl>
#include "filecache.h" #include "filecache.h"
#include "imgui.h"
#include "tiny_gltf.h" #include "tiny_gltf.h"
#include "vulkanwindow.h"
class VulkanWindow : public QWindow
{
public:
VulkanWindow(MDLPart *part, Renderer *renderer, QVulkanInstance *instance)
: m_renderer(renderer)
, m_instance(instance)
, part(part)
{
setSurfaceType(VulkanSurface);
setVulkanInstance(instance);
}
void exposeEvent(QExposeEvent *)
{
if (isExposed()) {
if (!m_initialized) {
m_initialized = true;
auto surface = m_instance->surfaceForWindow(this);
if (!m_renderer->initSwapchain(surface, width() * screen()->devicePixelRatio(), height() * screen()->devicePixelRatio()))
m_initialized = false;
else
render();
}
}
}
bool event(QEvent *e)
{
switch (e->type()) {
case QEvent::UpdateRequest:
render();
break;
case QEvent::Resize: {
QResizeEvent *resizeEvent = (QResizeEvent *)e;
auto surface = m_instance->surfaceForWindow(this);
m_renderer->resize(surface,
resizeEvent->size().width() * screen()->devicePixelRatio(),
resizeEvent->size().height() * screen()->devicePixelRatio());
} break;
case QEvent::MouseButtonPress: {
auto mouseEvent = dynamic_cast<QMouseEvent *>(e);
if (mouseEvent->button() == Qt::MouseButton::LeftButton || mouseEvent->button() == Qt::MouseButton::RightButton) {
part->lastX = mouseEvent->position().x();
part->lastY = mouseEvent->position().y();
part->cameraMode = mouseEvent->button() == Qt::MouseButton::LeftButton ? MDLPart::CameraMode::Orbit : MDLPart::CameraMode::Move;
setKeyboardGrabEnabled(true);
setCursor(Qt::BlankCursor);
}
} break;
case QEvent::MouseButtonRelease: {
part->cameraMode = MDLPart::CameraMode::None;
setKeyboardGrabEnabled(false);
setCursor({});
} break;
case QEvent::MouseMove: {
auto mouseEvent = dynamic_cast<QMouseEvent *>(e);
if (part->cameraMode != MDLPart::CameraMode::None) {
const int deltaX = mouseEvent->position().x() - part->lastX;
const int deltaY = mouseEvent->position().y() - part->lastY;
if (part->cameraMode == MDLPart::CameraMode::Orbit) {
part->yaw += deltaX * 0.01f; // TODO: remove these magic numbers
part->pitch += deltaY * 0.01f;
} else {
const glm::vec3 position(part->cameraDistance * std::sin(part->yaw),
part->cameraDistance * part->pitch,
part->cameraDistance * std::cos(part->yaw));
const glm::quat rot = glm::quatLookAt((part->position + position) - part->position, {0, 1, 0});
part->position += glm::vec3{0, 1, 0} * (float)deltaY * 0.01f;
part->position.y = std::clamp(part->position.y, 0.0f, 10.0f);
}
part->lastX = mouseEvent->position().x();
part->lastY = mouseEvent->position().y();
}
} break;
case QEvent::Wheel: {
auto scrollEvent = dynamic_cast<QWheelEvent *>(e);
part->cameraDistance -= (scrollEvent->angleDelta().y() / 120.0f) * 0.1f; // FIXME: why 120?
part->cameraDistance = std::clamp(part->cameraDistance, 1.0f, 4.0f);
} break;
}
return QWindow::event(e);
}
void render()
{
ImGui::SetCurrentContext(m_renderer->ctx);
auto &io = ImGui::GetIO();
io.DisplaySize = ImVec2(width(), height());
ImGui::NewFrame();
if (part->requestUpdate)
part->requestUpdate();
ImGui::Render();
glm::vec3 position(part->cameraDistance * sin(part->yaw), part->cameraDistance * part->pitch, part->cameraDistance * cos(part->yaw));
m_renderer->view = glm::lookAt(part->position + position, part->position, glm::vec3(0, -1, 0));
m_renderer->render(models);
m_instance->presentQueued(this);
requestUpdate();
}
std::vector<RenderModel> models;
private:
bool m_initialized = false;
Renderer *m_renderer;
QVulkanInstance *m_instance;
MDLPart *part;
};
MDLPart::MDLPart(GameData *data, FileCache &cache) MDLPart::MDLPart(GameData *data, FileCache &cache)
: data(data) : data(data)

121
parts/mdl/vulkanwindow.cpp Normal file
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// SPDX-FileCopyrightText: 2023 Joshua Goins <josh@redstrate.com>
// SPDX-License-Identifier: GPL-3.0-or-later
#include "vulkanwindow.h"
#include <QResizeEvent>
#include <QScreen>
#include <QVulkanInstance>
#include <glm/gtc/quaternion.hpp>
VulkanWindow::VulkanWindow(MDLPart *part, Renderer *renderer, QVulkanInstance *instance)
: m_renderer(renderer)
, m_instance(instance)
, part(part)
{
setSurfaceType(VulkanSurface);
setVulkanInstance(instance);
}
void VulkanWindow::exposeEvent(QExposeEvent *)
{
if (isExposed()) {
if (!m_initialized) {
m_initialized = true;
auto surface = m_instance->surfaceForWindow(this);
if (!m_renderer->initSwapchain(surface, width() * screen()->devicePixelRatio(), height() * screen()->devicePixelRatio()))
m_initialized = false;
else
render();
}
}
}
bool VulkanWindow::event(QEvent *e)
{
switch (e->type()) {
case QEvent::UpdateRequest:
render();
break;
case QEvent::Resize: {
QResizeEvent *resizeEvent = (QResizeEvent *)e;
auto surface = m_instance->surfaceForWindow(this);
m_renderer->resize(surface, resizeEvent->size().width() * screen()->devicePixelRatio(), resizeEvent->size().height() * screen()->devicePixelRatio());
} break;
case QEvent::MouseButtonPress: {
auto mouseEvent = dynamic_cast<QMouseEvent *>(e);
if (mouseEvent->button() == Qt::MouseButton::LeftButton || mouseEvent->button() == Qt::MouseButton::RightButton) {
part->lastX = mouseEvent->position().x();
part->lastY = mouseEvent->position().y();
part->cameraMode = mouseEvent->button() == Qt::MouseButton::LeftButton ? MDLPart::CameraMode::Orbit : MDLPart::CameraMode::Move;
setKeyboardGrabEnabled(true);
setCursor(Qt::BlankCursor);
}
} break;
case QEvent::MouseButtonRelease: {
part->cameraMode = MDLPart::CameraMode::None;
setKeyboardGrabEnabled(false);
setCursor({});
} break;
case QEvent::MouseMove: {
auto mouseEvent = dynamic_cast<QMouseEvent *>(e);
if (part->cameraMode != MDLPart::CameraMode::None) {
const int deltaX = mouseEvent->position().x() - part->lastX;
const int deltaY = mouseEvent->position().y() - part->lastY;
if (part->cameraMode == MDLPart::CameraMode::Orbit) {
part->yaw += deltaX * 0.01f; // TODO: remove these magic numbers
part->pitch += deltaY * 0.01f;
} else {
const glm::vec3 position(part->cameraDistance * std::sin(part->yaw),
part->cameraDistance * part->pitch,
part->cameraDistance * std::cos(part->yaw));
const glm::quat rot = glm::quatLookAt((part->position + position) - part->position, {0, 1, 0});
part->position += glm::vec3{0, 1, 0} * (float)deltaY * 0.01f;
part->position.y = std::clamp(part->position.y, 0.0f, 10.0f);
}
part->lastX = mouseEvent->position().x();
part->lastY = mouseEvent->position().y();
}
} break;
case QEvent::Wheel: {
auto scrollEvent = dynamic_cast<QWheelEvent *>(e);
part->cameraDistance -= (scrollEvent->angleDelta().y() / 120.0f) * 0.1f; // FIXME: why 120?
part->cameraDistance = std::clamp(part->cameraDistance, 1.0f, 4.0f);
} break;
}
return QWindow::event(e);
}
void VulkanWindow::render()
{
ImGui::SetCurrentContext(m_renderer->ctx);
auto &io = ImGui::GetIO();
io.DisplaySize = ImVec2(width(), height());
ImGui::NewFrame();
if (part->requestUpdate)
part->requestUpdate();
ImGui::Render();
glm::vec3 position(part->cameraDistance * sin(part->yaw), part->cameraDistance * part->pitch, part->cameraDistance * cos(part->yaw));
m_renderer->view = glm::lookAt(part->position + position, part->position, glm::vec3(0, -1, 0));
m_renderer->render(models);
m_instance->presentQueued(this);
requestUpdate();
}

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parts/mdl/vulkanwindow.h Normal file
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// SPDX-FileCopyrightText: 2023 Joshua Goins <josh@redstrate.com>
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <QWindow>
#include "imgui.h"
#include "mdlpart.h"
class VulkanWindow : public QWindow
{
public:
VulkanWindow(MDLPart *part, Renderer *renderer, QVulkanInstance *instance);
void exposeEvent(QExposeEvent *);
bool event(QEvent *e);
void render();
std::vector<RenderModel> models;
private:
bool m_initialized = false;
Renderer *m_renderer;
QVulkanInstance *m_instance;
MDLPart *part;
};