diff --git a/renderer/src/gamerenderer.cpp b/renderer/src/gamerenderer.cpp index 196e63d..7bcf093 100644 --- a/renderer/src/gamerenderer.cpp +++ b/renderer/src/gamerenderer.cpp @@ -68,11 +68,14 @@ GameRenderer::GameRenderer(Device &device, GameData *data) m_dummyTex = m_device.createDummyTexture(); m_dummyBuffer = m_device.createDummyBuffer(); - m_tileNormal = - m_device.addGameTexture(VK_FORMAT_R8G8B8A8_UNORM, physis_texture_parse(physis_gamedata_extract_file(m_data, "chara/common/texture/-tile_n.tex"))); - m_device.nameTexture(m_tileNormal, "chara/common/texture/-tile_n.tex"); - m_tileDiffuse = m_device.addGameTexture(VK_FORMAT_R8G8B8A8_UNORM, physis_texture_parse(physis_gamedata_extract_file(m_data, "chara/common/texture/-tile_d.tex"))); - m_device.nameTexture(m_tileDiffuse, "chara/common/texture/-tile_d.tex"); + if (!m_dawntrailMode) { + m_tileNormal = + m_device.addGameTexture(VK_FORMAT_R8G8B8A8_UNORM, physis_texture_parse(physis_gamedata_extract_file(m_data, "chara/common/texture/-tile_n.tex"))); + m_device.nameTexture(m_tileNormal, "chara/common/texture/-tile_n.tex"); + m_tileDiffuse = + m_device.addGameTexture(VK_FORMAT_R8G8B8A8_UNORM, physis_texture_parse(physis_gamedata_extract_file(m_data, "chara/common/texture/-tile_d.tex"))); + m_device.nameTexture(m_tileDiffuse, "chara/common/texture/-tile_d.tex"); + } size_t vertexSize = planeVertices.size() * sizeof(glm::vec4); m_planeVertexBuffer = m_device.createBuffer(vertexSize, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);