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Allow textures that failed to load
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parent
6f9cf59f94
commit
88dfb45c36
1 changed files with 25 additions and 25 deletions
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@ -227,35 +227,35 @@ RenderMaterial MDLPart::createMaterial(const physis_Material &material)
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}
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char type = t[t.length() - 5];
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auto texture = physis_texture_parse(cache.lookupFile(QLatin1String(material.textures[i])));
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if (texture.rgba != nullptr) {
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switch (type) {
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case 'm': {
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auto tex = renderer->addTexture(texture.width, texture.height, texture.rgba, texture.rgba_size);
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switch (type) {
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case 'm': {
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auto texture = physis_texture_parse(cache.lookupFile(QLatin1String(material.textures[i])));
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auto tex = renderer->addTexture(texture.width, texture.height, texture.rgba, texture.rgba_size);
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newMaterial.multiTexture = new RenderTexture(tex);
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} break;
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case 'd': {
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auto tex = renderer->addTexture(texture.width, texture.height, texture.rgba, texture.rgba_size);
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newMaterial.multiTexture = new RenderTexture(tex);
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} break;
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case 'd': {
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auto texture = physis_texture_parse(cache.lookupFile(QLatin1String(material.textures[i])));
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auto tex = renderer->addTexture(texture.width, texture.height, texture.rgba, texture.rgba_size);
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newMaterial.diffuseTexture = new RenderTexture(tex);
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} break;
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case 'n': {
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auto tex = renderer->addTexture(texture.width, texture.height, texture.rgba, texture.rgba_size);
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newMaterial.diffuseTexture = new RenderTexture(tex);
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} break;
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case 'n': {
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auto texture = physis_texture_parse(cache.lookupFile(QLatin1String(material.textures[i])));
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auto tex = renderer->addTexture(texture.width, texture.height, texture.rgba, texture.rgba_size);
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newMaterial.normalTexture = new RenderTexture(tex);
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} break;
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case 's': {
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auto tex = renderer->addTexture(texture.width, texture.height, texture.rgba, texture.rgba_size);
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newMaterial.normalTexture = new RenderTexture(tex);
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} break;
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case 's': {
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auto texture = physis_texture_parse(cache.lookupFile(QLatin1String(material.textures[i])));
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auto tex = renderer->addTexture(texture.width, texture.height, texture.rgba, texture.rgba_size);
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newMaterial.specularTexture = new RenderTexture(tex);
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} break;
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default:
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qDebug() << "unhandled type" << type;
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break;
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newMaterial.specularTexture = new RenderTexture(tex);
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} break;
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default:
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qDebug() << "unhandled type" << type;
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break;
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}
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} else {
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qInfo() << "Failed to load" << t;
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}
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}
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