mirror of
https://github.com/redstrate/Novus.git
synced 2025-04-21 19:57:44 +00:00
Allow textures that failed to load
This commit is contained in:
parent
6f9cf59f94
commit
88dfb45c36
1 changed files with 25 additions and 25 deletions
|
@ -227,35 +227,35 @@ RenderMaterial MDLPart::createMaterial(const physis_Material &material)
|
||||||
}
|
}
|
||||||
|
|
||||||
char type = t[t.length() - 5];
|
char type = t[t.length() - 5];
|
||||||
|
auto texture = physis_texture_parse(cache.lookupFile(QLatin1String(material.textures[i])));
|
||||||
|
if (texture.rgba != nullptr) {
|
||||||
|
switch (type) {
|
||||||
|
case 'm': {
|
||||||
|
auto tex = renderer->addTexture(texture.width, texture.height, texture.rgba, texture.rgba_size);
|
||||||
|
|
||||||
switch (type) {
|
newMaterial.multiTexture = new RenderTexture(tex);
|
||||||
case 'm': {
|
} break;
|
||||||
auto texture = physis_texture_parse(cache.lookupFile(QLatin1String(material.textures[i])));
|
case 'd': {
|
||||||
auto tex = renderer->addTexture(texture.width, texture.height, texture.rgba, texture.rgba_size);
|
auto tex = renderer->addTexture(texture.width, texture.height, texture.rgba, texture.rgba_size);
|
||||||
|
|
||||||
newMaterial.multiTexture = new RenderTexture(tex);
|
newMaterial.diffuseTexture = new RenderTexture(tex);
|
||||||
} break;
|
} break;
|
||||||
case 'd': {
|
case 'n': {
|
||||||
auto texture = physis_texture_parse(cache.lookupFile(QLatin1String(material.textures[i])));
|
auto tex = renderer->addTexture(texture.width, texture.height, texture.rgba, texture.rgba_size);
|
||||||
auto tex = renderer->addTexture(texture.width, texture.height, texture.rgba, texture.rgba_size);
|
|
||||||
|
|
||||||
newMaterial.diffuseTexture = new RenderTexture(tex);
|
newMaterial.normalTexture = new RenderTexture(tex);
|
||||||
} break;
|
} break;
|
||||||
case 'n': {
|
case 's': {
|
||||||
auto texture = physis_texture_parse(cache.lookupFile(QLatin1String(material.textures[i])));
|
auto tex = renderer->addTexture(texture.width, texture.height, texture.rgba, texture.rgba_size);
|
||||||
auto tex = renderer->addTexture(texture.width, texture.height, texture.rgba, texture.rgba_size);
|
|
||||||
|
|
||||||
newMaterial.normalTexture = new RenderTexture(tex);
|
newMaterial.specularTexture = new RenderTexture(tex);
|
||||||
} break;
|
} break;
|
||||||
case 's': {
|
default:
|
||||||
auto texture = physis_texture_parse(cache.lookupFile(QLatin1String(material.textures[i])));
|
qDebug() << "unhandled type" << type;
|
||||||
auto tex = renderer->addTexture(texture.width, texture.height, texture.rgba, texture.rgba_size);
|
break;
|
||||||
|
}
|
||||||
newMaterial.specularTexture = new RenderTexture(tex);
|
} else {
|
||||||
} break;
|
qInfo() << "Failed to load" << t;
|
||||||
default:
|
|
||||||
qDebug() << "unhandled type" << type;
|
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Add table
Reference in a new issue