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Remove bone editor comments, add cmp editor action
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commit
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1 changed files with 10 additions and 44 deletions
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@ -15,21 +15,7 @@
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#include <QTreeWidget>
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#include <physis.hpp>
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void addItem(physis_Skeleton& skeleton, physis_Bone& bone, QTreeWidget* widget, QTreeWidgetItem* parent_item = nullptr) {
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auto item = new QTreeWidgetItem();
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item->setText(0, bone.name);
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if(parent_item == nullptr) {
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widget->addTopLevelItem(item);
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} else {
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parent_item->addChild(item);
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}
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for(int i = 0; i < skeleton.num_bones; i++) {
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if(skeleton.bones[i].parent_bone != nullptr && strcmp(skeleton.bones[i].parent_bone->name, bone.name) == 0)
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addItem(skeleton, skeleton.bones[i], widget, item);
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}
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}
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#include "cmpeditor.h"
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MainWindow::MainWindow(GameData* in_data) : data(*in_data) {
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setWindowTitle("mdlviewer");
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@ -52,6 +38,14 @@ MainWindow::MainWindow(GameData* in_data) : data(*in_data) {
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reloadGearAppearance();
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});*/
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auto toolsMenu = menuBar()->addMenu("Tools");
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auto cmpEditorMenu = toolsMenu->addAction("CMP Editor");
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connect(cmpEditorMenu, &QAction::triggered, [=] {
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auto cmpEditor = new CmpEditor(in_data);
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cmpEditor->show();
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});
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auto dummyWidget = new QWidget();
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setCentralWidget(dummyWidget);
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@ -77,7 +71,7 @@ MainWindow::MainWindow(GameData* in_data) : data(*in_data) {
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}
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auto exh = physis_gamedata_read_excel_sheet_header(&data, "Item");
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auto exd = physis_gamedata_read_excel_sheet(&data, "Item", &exh, Language::English, 1);
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auto exd = physis_gamedata_read_excel_sheet(&data, "Item", exh, Language::English, 1);
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for(int i = 0; i < exd.row_count; i++) {
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const auto row = exd.row_data[i];
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@ -118,34 +112,6 @@ MainWindow::MainWindow(GameData* in_data) : data(*in_data) {
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}
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});
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// TODO: reintroduce into SingleGearView
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/*auto boneListWidget = new QTreeWidget();
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for(auto& bone : extraBone) {
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bone.inversePose = glm::inverse(bone.inversePose);
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}
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addItem(skeleton, *skeleton.root_bone, boneListWidget);
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boneListWidget->setMaximumWidth(200);
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connect(boneListWidget, &QTreeWidget::itemClicked, [this](QTreeWidgetItem* item, int column) {
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for(int i = 0; i < skeleton.num_bones; i++) {
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if(strcmp(skeleton.bones[i].name, item->text(column).toStdString().c_str()) == 0) {
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currentScale = glm::make_vec3(skeleton.bones[i].scale);
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currentEditedBone = &skeleton.bones[i];
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}
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}
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});
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layout->addWidget(boneListWidget);
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Vector3Edit* scaleEdit = new Vector3Edit(currentScale);
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connect(scaleEdit, &Vector3Edit::onValueChanged, [this] {
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memcpy(currentEditedBone->scale, glm::value_ptr(currentScale), sizeof(float) * 3);
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reloadGearAppearance();
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});
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layout->addWidget(scaleEdit);*/
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fullModelViewer = new FullModelViewer(&data);
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fullModelViewer->show();
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}
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