diff --git a/renderer/src/rendersystem.cpp b/renderer/src/rendersystem.cpp index c188227..e925dba 100644 --- a/renderer/src/rendersystem.cpp +++ b/renderer/src/rendersystem.cpp @@ -17,6 +17,7 @@ #include // TODO: maybe need UV? +// note: SQEX passes the vertice positions as UV coordinates (yes, -1 to 1.) the shaders then transform them back with the g_CommonParameter.m_RenderTarget vec4 const std::vector planeVertices = { {-1.0f, -1.0f, 0.0f, 1.0f}, {1.0f, -1.0f, 0.0f, 1.0f},