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https://github.com/redstrate/Novus.git
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Add material and texture support to mdlviewer, renderer
This commit is contained in:
parent
2b79c33d1f
commit
ab0d0a7d1e
8 changed files with 396 additions and 39 deletions
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@ -1,20 +1,30 @@
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#pragma once
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#include <QMainWindow>
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#include <unordered_map>
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#include <QComboBox>
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#include <QMainWindow>
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#include <fmt/format.h>
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#include <physis.hpp>
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#include <unordered_map>
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#include "renderer.hpp"
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struct ModelInfo {
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int primaryID;
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int gearVersion = 1;
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};
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struct GearInfo {
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std::string name;
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Slot slot;
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ModelInfo modelInfo;
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std::string getMtrlPath(int raceID) {
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return fmt::format("chara/equipment/e{gearId:04d}/material/v{gearVersion:04d}/mt_c{raceId:04d}e{gearId:04d}_{slot}_a.mtrl",
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fmt::arg("gearId", modelInfo.primaryID),
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fmt::arg("gearVersion", modelInfo.gearVersion),
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fmt::arg("raceId", raceID),
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fmt::arg("slot", physis_get_slot_name(slot)));
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}
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};
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class GameData;
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@ -39,7 +49,9 @@ private:
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struct LoadedGear {
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GearInfo* gearInfo;
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physis_MDL model;
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physis_Material material;
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RenderModel renderModel;
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RenderTexture renderTexture;
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};
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struct BoneExtra {
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@ -458,6 +458,14 @@ void MainWindow::reloadGearModel() {
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loadedGear.model = physis_mdl_parse(mdl_data.size, mdl_data.data);
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std::string mtrl_path = loadedGear.gearInfo->getMtrlPath(101);
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qDebug() << "MTRL path: " << mtrl_path.c_str();
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if(physis_gamedata_exists(&data, mtrl_path.c_str())) {
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qDebug() << "loading mtrl...";
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loadedGear.material = physis_material_parse(physis_gamedata_extract_file(&data, mtrl_path.c_str()));
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}
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lodCombo->clear();
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for(int i = 0; i < loadedGear.model.num_lod; i++)
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lodCombo->addItem(QString::number(i));
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@ -486,6 +494,14 @@ void MainWindow::calculate_bone(physis_Skeleton& skeleton, physis_Bone& bone, co
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void MainWindow::reloadGearAppearance() {
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loadedGear.renderModel = renderer->addModel(loadedGear.model, currentLod);
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if(loadedGear.material.num_textures > 0) {
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auto texture = physis_texture_parse(physis_gamedata_extract_file(&data, loadedGear.material.textures[0]));
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loadedGear.renderTexture = renderer->addTexture(texture.width, texture.height, texture.rgba, texture.rgba_size);
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loadedGear.renderModel.texture = &loadedGear.renderTexture;
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}
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calculate_bone(skeleton, *skeleton.root_bone, nullptr);
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// we want to map the actual affected bones to bone ids
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@ -4,6 +4,7 @@
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#include <vector>
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#include <array>
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#include <glm/ext/matrix_float4x4.hpp>
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#include <map>
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#include <physis.hpp>
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@ -14,10 +15,19 @@ struct RenderPart {
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VkDeviceMemory vertexMemory, indexMemory;
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};
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struct RenderTexture {
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VkImage handle = VK_NULL_HANDLE;
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VkDeviceMemory memory = VK_NULL_HANDLE;
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VkImageView view = VK_NULL_HANDLE;
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VkSampler sampler = VK_NULL_HANDLE;
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};
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struct RenderModel {
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physis_MDL model;
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std::vector<RenderPart> parts;
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std::array<glm::mat4, 128> boneData;
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RenderTexture* texture = nullptr;
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};
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class Renderer {
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@ -31,6 +41,7 @@ public:
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void resize(VkSurfaceKHR surface, int width, int height);
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RenderModel addModel(const physis_MDL& model, int lod);
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RenderTexture addTexture(uint32_t width, uint32_t height, const uint8_t* data, uint32_t data_size);
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void render(std::vector<RenderModel> models);
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@ -59,7 +70,8 @@ public:
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VkBuffer boneInfoBuffer = VK_NULL_HANDLE;
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VkDeviceMemory boneInfoMemory = VK_NULL_HANDLE;
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VkDescriptorSetLayout setLayout = VK_NULL_HANDLE;
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VkDescriptorSet set = VK_NULL_HANDLE;
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std::map<VkImage, VkDescriptorSet> cachedDescriptors;
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VkPipeline pipeline;
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VkPipelineLayout pipelineLayout;
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@ -71,4 +83,16 @@ public:
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VkShaderModule createShaderModule(const uint32_t *code, const int length);
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VkShaderModule loadShaderFromDisk(const std::string_view path);
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VkCommandBuffer beginSingleTimeCommands();
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void endSingleTimeCommands(VkCommandBuffer pT);
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void inlineTransitionImageLayout(VkCommandBuffer commandBuffer, VkImage image, VkFormat format,
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VkImageAspectFlags aspect, VkImageSubresourceRange range,
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VkImageLayout oldLayout, VkImageLayout newLayout,
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VkPipelineStageFlags src_stage_mask = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
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VkPipelineStageFlags dst_stage_mask = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT);
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VkDescriptorSet createDescriptorFor(RenderTexture& texture);
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};
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@ -2,9 +2,12 @@
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layout(location = 0) in vec3 inNormal;
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layout(location = 1) in vec3 inFragPos;
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layout(location = 2) in vec2 inUV;
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layout(location = 0) out vec4 outColor;
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layout(binding = 3) uniform sampler2D tex;
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void main() {
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const vec3 lightPos = vec3(3);
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float diff = max(dot(norm, lightDir), 0.0);
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outColor = vec4(1.0) * diff;
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outColor = texture(tex, inUV) * diff;
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}
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Binary file not shown.
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@ -2,11 +2,13 @@
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layout(location = 0) in vec3 inPosition;
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layout(location = 1) in vec3 inNormal;
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layout(location = 2) in vec4 inBoneWeights;
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layout(location = 3) in uvec4 inBoneIds;
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layout(location = 2) in vec2 inUV;
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layout(location = 3) in vec4 inBoneWeights;
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layout(location = 4) in uvec4 inBoneIds;
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layout(location = 0) out vec3 outNormal;
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layout(location = 1) out vec3 outFragPos;
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layout(location = 2) out vec2 outUV;
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layout(push_constant) uniform PushConstant {
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mat4 vp, model;
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gl_Position = vp * bPos;
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outNormal = bNor.xyz;
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outFragPos = vec3(model * vec4(inPosition, 1.0));
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outUV = inUV;
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}
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@ -9,6 +9,33 @@
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtx/transform.hpp>
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VkResult CreateDebugUtilsMessengerEXT(
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VkInstance instance, const VkDebugUtilsMessengerCreateInfoEXT* pCreateInfo,
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const VkAllocationCallbacks* pAllocator,
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VkDebugUtilsMessengerEXT* pCallback) {
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// Note: It seems that static_cast<...> doesn't work. Use the C-style forced
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// cast.
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auto func = (PFN_vkCreateDebugUtilsMessengerEXT)vkGetInstanceProcAddr(
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instance, "vkCreateDebugUtilsMessengerEXT");
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if (func != nullptr) {
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return func(instance, pCreateInfo, pAllocator, pCallback);
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} else {
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return VK_ERROR_EXTENSION_NOT_PRESENT;
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}
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}
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VKAPI_ATTR VkBool32 VKAPI_CALL
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DebugCallback(VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
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VkDebugUtilsMessageTypeFlagsEXT messageType,
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const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
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void* pUserData) {
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fmt::print("{}\n", pCallbackData->pMessage);
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return VK_FALSE;
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}
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Renderer::Renderer() {
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VkApplicationInfo applicationInfo = {};
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}
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}
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VkDebugUtilsMessengerCreateInfoEXT debugCreateInfo = {};
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debugCreateInfo.sType =
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VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
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debugCreateInfo.messageSeverity =
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VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT |
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VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
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debugCreateInfo.messageType =
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VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT;
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debugCreateInfo.pfnUserCallback = DebugCallback;
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VkInstanceCreateInfo createInfo = {};
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createInfo.pNext = &debugCreateInfo;
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createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
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createInfo.ppEnabledExtensionNames = instanceExtensions.data();
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createInfo.enabledExtensionCount = instanceExtensions.size();
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vkCreateInstance(&createInfo, nullptr, &instance);
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VkDebugUtilsMessengerEXT callback;
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CreateDebugUtilsMessengerEXT(instance, &debugCreateInfo, nullptr,
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&callback);
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// pick physical device
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uint32_t deviceCount = 0;
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vkEnumeratePhysicalDevices(instance, &deviceCount, nullptr);
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@ -440,7 +482,13 @@ void Renderer::render(std::vector<RenderModel> models) {
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vkUnmapMemory(device, boneInfoMemory);
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}
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vkCmdBindDescriptorSets(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &set, 0, nullptr);
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if(model.texture == nullptr)
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continue;
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if(!cachedDescriptors.count(model.texture->handle))
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cachedDescriptors[model.texture->handle] = createDescriptorFor(*model.texture);
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vkCmdBindDescriptorSets(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &cachedDescriptors[model.texture->handle], 0, nullptr);
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for(const auto& part : model.parts) {
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VkDeviceSize offsets[] = {0};
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normalAttribute.location = 1;
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normalAttribute.offset = offsetof(Vertex, normal);
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VkVertexInputAttributeDescription uvAttribute = {};
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uvAttribute.format = VK_FORMAT_R32G32_SFLOAT;
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uvAttribute.location = 2;
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uvAttribute.offset = offsetof(Vertex, uv);
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VkVertexInputAttributeDescription boneWeightAttribute = {};
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boneWeightAttribute.format = VK_FORMAT_R32G32B32_SFLOAT;
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boneWeightAttribute.location = 2;
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boneWeightAttribute.location = 3;
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boneWeightAttribute.offset = offsetof(Vertex, bone_weight);
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VkVertexInputAttributeDescription boneIdAttribute = {};
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boneIdAttribute.format = VK_FORMAT_R8G8B8A8_UINT;
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boneIdAttribute.location = 3;
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boneIdAttribute.location = 4;
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boneIdAttribute.offset = offsetof(Vertex, bone_id);
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std::array<VkVertexInputAttributeDescription, 4> attributes = {positionAttribute, normalAttribute, boneWeightAttribute, boneIdAttribute};
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const std::array attributes = {positionAttribute, normalAttribute, uvAttribute, boneWeightAttribute, boneIdAttribute};
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VkPipelineVertexInputStateCreateInfo vertexInputState = {};
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vertexInputState.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
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void Renderer::initDescriptors() {
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VkDescriptorPoolSize poolSize = {};
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poolSize.type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
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poolSize.descriptorCount = 1;
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poolSize.descriptorCount = 50;
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VkDescriptorPoolSize poolSize2 = {};
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poolSize2.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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poolSize2.descriptorCount = 50;
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const std::array poolSizes = {poolSize, poolSize2};
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VkDescriptorPoolCreateInfo poolCreateInfo = {};
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poolCreateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
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poolCreateInfo.poolSizeCount = 1;
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poolCreateInfo.pPoolSizes = &poolSize;
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poolCreateInfo.maxSets = 1;
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poolCreateInfo.poolSizeCount = poolSizes.size();
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poolCreateInfo.pPoolSizes = poolSizes.data();
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poolCreateInfo.maxSets = 50;
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vkCreateDescriptorPool(device, &poolCreateInfo, nullptr, &descriptorPool);
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boneInfoBufferBinding.stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
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boneInfoBufferBinding.binding = 2;
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VkDescriptorSetLayoutCreateInfo layoutInfo{};
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VkDescriptorSetLayoutBinding textureBinding = {};
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textureBinding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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textureBinding.descriptorCount = 1;
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textureBinding.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
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textureBinding.binding = 3;
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const std::array bindings = {boneInfoBufferBinding, textureBinding};
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VkDescriptorSetLayoutCreateInfo layoutInfo = {};
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layoutInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
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layoutInfo.bindingCount = 1;
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layoutInfo.pBindings = &boneInfoBufferBinding;
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layoutInfo.bindingCount = bindings.size();
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layoutInfo.pBindings = bindings.data();
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vkCreateDescriptorSetLayout(device, &layoutInfo, nullptr, &setLayout);
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boneInfoBuffer = buffer;
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boneInfoMemory = memory;
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VkDescriptorSetAllocateInfo allocateInfo = {};
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allocateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
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allocateInfo.descriptorPool = descriptorPool;
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allocateInfo.descriptorSetCount = 1;
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allocateInfo.pSetLayouts = &setLayout;
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vkAllocateDescriptorSets(device, &allocateInfo, &set);
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VkDescriptorBufferInfo bufferInfo = {};
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bufferInfo.buffer = boneInfoBuffer;
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bufferInfo.range = bufferSize;
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VkWriteDescriptorSet descriptorWrite{};
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descriptorWrite.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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descriptorWrite.dstSet = set;
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descriptorWrite.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
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descriptorWrite.descriptorCount = 1;
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descriptorWrite.pBufferInfo = &bufferInfo;
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descriptorWrite.dstBinding = 2;
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vkUpdateDescriptorSets(device, 1, &descriptorWrite, 0, nullptr);
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}
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void Renderer::initDepth(int width, int height) {
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vkCreateImageView(device, &viewCreateInfo, nullptr, &depthView);
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}
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RenderTexture Renderer::addTexture(const uint32_t width, const uint32_t height, const uint8_t* data, const uint32_t data_size) {
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RenderTexture newTexture = {};
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VkImageCreateInfo imageInfo = {};
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imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
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imageInfo.imageType = VK_IMAGE_TYPE_2D;
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imageInfo.extent.width = width;
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imageInfo.extent.height = height;
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imageInfo.extent.depth = 1;
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imageInfo.mipLevels = 1;
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imageInfo.arrayLayers = 1;
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imageInfo.format = VK_FORMAT_R8G8B8A8_UNORM;
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imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
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imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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imageInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
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imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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imageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
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vkCreateImage(device, &imageInfo, nullptr, &newTexture.handle);
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VkMemoryRequirements memRequirements;
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vkGetImageMemoryRequirements(device, newTexture.handle, &memRequirements);
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VkMemoryAllocateInfo allocInfo = {};
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allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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allocInfo.allocationSize = memRequirements.size;
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allocInfo.memoryTypeIndex = findMemoryType(
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memRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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vkAllocateMemory(device, &allocInfo, nullptr, &newTexture.memory);
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vkBindImageMemory(device, newTexture.handle, newTexture.memory, 0);
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// copy image data
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VkBuffer stagingBuffer;
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VkDeviceMemory stagingBufferMemory;
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VkBufferCreateInfo bufferInfo = {};
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bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
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bufferInfo.size = data_size;
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bufferInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
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bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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vkCreateBuffer(device, &bufferInfo, nullptr, &stagingBuffer);
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// allocate staging memory
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vkGetBufferMemoryRequirements(device, stagingBuffer, &memRequirements);
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allocInfo = {};
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allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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allocInfo.allocationSize = memRequirements.size;
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allocInfo.memoryTypeIndex =
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findMemoryType(memRequirements.memoryTypeBits,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
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VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
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vkAllocateMemory(device, &allocInfo, nullptr, &stagingBufferMemory);
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vkBindBufferMemory(device, stagingBuffer, stagingBufferMemory, 0);
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// copy to staging buffer
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void* mapped_data;
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vkMapMemory(device, stagingBufferMemory, 0, data_size, 0, &mapped_data);
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memcpy(mapped_data, data, data_size);
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vkUnmapMemory(device, stagingBufferMemory);
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// copy staging buffer to image
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VkCommandBuffer commandBuffer = beginSingleTimeCommands();
|
||||
|
||||
VkImageSubresourceRange range = {};
|
||||
range.baseMipLevel = 0;
|
||||
range.levelCount = 1;
|
||||
range.baseArrayLayer = 0;
|
||||
range.layerCount = 1;
|
||||
|
||||
inlineTransitionImageLayout(commandBuffer, newTexture.handle,
|
||||
imageInfo.format, VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
range, VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
|
||||
|
||||
VkBufferImageCopy region = {};
|
||||
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
region.imageSubresource.mipLevel = 0;
|
||||
region.imageSubresource.baseArrayLayer = 0;
|
||||
region.imageSubresource.layerCount = 1;
|
||||
region.imageExtent = {(uint32_t)width,
|
||||
(uint32_t)height, 1};
|
||||
|
||||
vkCmdCopyBufferToImage(commandBuffer, stagingBuffer, newTexture.handle,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
|
||||
|
||||
inlineTransitionImageLayout(commandBuffer, newTexture.handle,
|
||||
imageInfo.format, VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
range, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
||||
|
||||
endSingleTimeCommands(commandBuffer);
|
||||
|
||||
range = {};
|
||||
range.levelCount = 1;
|
||||
range.layerCount = 1;
|
||||
range.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
|
||||
VkImageViewCreateInfo viewInfo = {};
|
||||
viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
|
||||
viewInfo.image = newTexture.handle;
|
||||
viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
||||
viewInfo.format = imageInfo.format;
|
||||
viewInfo.subresourceRange = range;
|
||||
|
||||
vkCreateImageView(device, &viewInfo, nullptr, &newTexture.view);
|
||||
|
||||
VkSamplerCreateInfo samplerInfo = {};
|
||||
samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
|
||||
samplerInfo.magFilter = VK_FILTER_LINEAR;
|
||||
samplerInfo.minFilter = VK_FILTER_LINEAR;
|
||||
samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
||||
samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
||||
samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
||||
samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
|
||||
samplerInfo.maxLod = 1.0f;
|
||||
|
||||
vkCreateSampler(device, &samplerInfo, nullptr, &newTexture.sampler);
|
||||
|
||||
return newTexture;
|
||||
}
|
||||
|
||||
VkCommandBuffer Renderer::beginSingleTimeCommands() {
|
||||
VkCommandBufferAllocateInfo allocInfo = {};
|
||||
allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
|
||||
allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
|
||||
allocInfo.commandPool = commandPool;
|
||||
allocInfo.commandBufferCount = 1;
|
||||
|
||||
VkCommandBuffer commandBuffer;
|
||||
vkAllocateCommandBuffers(device, &allocInfo, &commandBuffer);
|
||||
|
||||
VkCommandBufferBeginInfo beginInfo = {};
|
||||
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
||||
beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
|
||||
|
||||
vkBeginCommandBuffer(commandBuffer, &beginInfo);
|
||||
|
||||
return commandBuffer;
|
||||
}
|
||||
|
||||
void Renderer::endSingleTimeCommands(VkCommandBuffer commandBuffer) {
|
||||
vkEndCommandBuffer(commandBuffer);
|
||||
|
||||
VkSubmitInfo submitInfo = {};
|
||||
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
||||
submitInfo.commandBufferCount = 1;
|
||||
submitInfo.pCommandBuffers = &commandBuffer;
|
||||
|
||||
vkQueueSubmit(graphicsQueue, 1, &submitInfo, VK_NULL_HANDLE);
|
||||
vkQueueWaitIdle(graphicsQueue);
|
||||
|
||||
vkFreeCommandBuffers(device, commandPool, 1, &commandBuffer);
|
||||
}
|
||||
|
||||
void Renderer::inlineTransitionImageLayout(VkCommandBuffer commandBuffer, VkImage image, VkFormat format,
|
||||
VkImageAspectFlags aspect, VkImageSubresourceRange range,
|
||||
VkImageLayout oldLayout, VkImageLayout newLayout,
|
||||
VkPipelineStageFlags src_stage_mask, VkPipelineStageFlags dst_stage_mask) {
|
||||
VkImageMemoryBarrier barrier = {};
|
||||
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
|
||||
barrier.oldLayout = oldLayout;
|
||||
barrier.newLayout = newLayout;
|
||||
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
barrier.image = image;
|
||||
barrier.subresourceRange = range;
|
||||
barrier.subresourceRange.aspectMask = aspect;
|
||||
|
||||
switch (oldLayout) {
|
||||
case VK_IMAGE_LAYOUT_UNDEFINED:
|
||||
barrier.srcAccessMask = 0;
|
||||
break;
|
||||
case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
|
||||
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
||||
break;
|
||||
case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
|
||||
barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
||||
break;
|
||||
case VK_IMAGE_LAYOUT_GENERAL:
|
||||
barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
switch (newLayout) {
|
||||
case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
|
||||
barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
||||
break;
|
||||
case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
|
||||
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
||||
break;
|
||||
case VK_IMAGE_LAYOUT_GENERAL:
|
||||
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
vkCmdPipelineBarrier(commandBuffer, src_stage_mask, dst_stage_mask, 0, 0,
|
||||
nullptr, 0, nullptr, 1, &barrier);
|
||||
}
|
||||
|
||||
VkDescriptorSet Renderer::createDescriptorFor(RenderTexture &texture) {
|
||||
VkDescriptorSet set;
|
||||
|
||||
VkDescriptorSetAllocateInfo allocateInfo = {};
|
||||
allocateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
|
||||
allocateInfo.descriptorPool = descriptorPool;
|
||||
allocateInfo.descriptorSetCount = 1;
|
||||
allocateInfo.pSetLayouts = &setLayout;
|
||||
|
||||
vkAllocateDescriptorSets(device, &allocateInfo, &set);
|
||||
|
||||
const size_t bufferSize = sizeof(glm::mat4) * 128;
|
||||
|
||||
VkDescriptorBufferInfo bufferInfo = {};
|
||||
bufferInfo.buffer = boneInfoBuffer;
|
||||
bufferInfo.range = bufferSize;
|
||||
|
||||
VkWriteDescriptorSet descriptorWrite = {};
|
||||
descriptorWrite.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
||||
descriptorWrite.dstSet = set;
|
||||
descriptorWrite.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
|
||||
descriptorWrite.descriptorCount = 1;
|
||||
descriptorWrite.pBufferInfo = &bufferInfo;
|
||||
descriptorWrite.dstBinding = 2;
|
||||
|
||||
VkDescriptorImageInfo imageInfo = {};
|
||||
imageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
||||
imageInfo.imageView = texture.view;
|
||||
imageInfo.sampler = texture.sampler;
|
||||
|
||||
VkWriteDescriptorSet descriptorWrite2 = {};
|
||||
descriptorWrite2.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
||||
descriptorWrite2.dstSet = set;
|
||||
descriptorWrite2.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
||||
descriptorWrite2.descriptorCount = 1;
|
||||
descriptorWrite2.pImageInfo = &imageInfo;
|
||||
descriptorWrite2.dstBinding = 3;
|
||||
|
||||
const std::array writes = {descriptorWrite, descriptorWrite2};
|
||||
|
||||
vkUpdateDescriptorSets(device, writes.size(), writes.data(), 0, nullptr);
|
||||
|
||||
return set;
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue