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Prevent skeletons from changing just by selecting a bone
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@ -87,6 +87,10 @@ void SklbPart::treeItemClicked(QTreeWidgetItem *item, int column)
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currentScale = glm::make_vec3(skeleton.bones[i].scale);
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currentScale = glm::make_vec3(skeleton.bones[i].scale);
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currentEditedBone = &skeleton.bones[i];
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currentEditedBone = &skeleton.bones[i];
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QSignalBlocker posBlocker(posEdit);
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QSignalBlocker rotBlocker(rotationEdit);
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QSignalBlocker sclBlocker(scaleEdit);
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posEdit->setEnabled(true);
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posEdit->setEnabled(true);
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posEdit->setVector(currentPosition);
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posEdit->setVector(currentPosition);
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