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renderer: Add position property to RenderModel
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@ -46,6 +46,7 @@ struct RenderModel {
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std::vector<RenderPart> parts;
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std::vector<RenderPart> parts;
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std::array<glm::mat4, 128> boneData;
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std::array<glm::mat4, 128> boneData;
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std::vector<RenderMaterial> materials;
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std::vector<RenderMaterial> materials;
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glm::vec3 position;
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uint16_t from_body_id = 101;
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uint16_t from_body_id = 101;
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uint16_t to_body_id = 101;
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uint16_t to_body_id = 101;
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