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Improve README (and add more), add BUILDING and CONTRIBUTING
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BUILDING.md
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BUILDING.md
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# Building Novus
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## Dependencies
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### Required
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All of these packages are required for Astra to build with a minimal set of features.
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* Linux
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* Windows, macOS and other systems may work but are currently unsupported.
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* CMake 3.25 or later
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* Qt 5.15 or later
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* Rust
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## Configuring
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**Note:** Some dependencies will automatically be downloaded from the Internet if not found on your system. This functionality may change in the future.
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To configure, run `cmake` in the source directory:
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```bash
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$ cd novus
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$ cmake -S . -B build
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```
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This command will create a new build directory and configure the source directory (`.`). If you want to enable more options, pass the mnow:
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```bash
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$ cmake -S . -B build -DSOME_OVERRIDE=ON
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```
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## Building
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Now begin building the project:
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```bash
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$ cmake --build build
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```
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If the build was successful, you'll find each binary under their respective folder in `build/`.
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CONTRIBUTING.md
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CONTRIBUTING.md
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# Contributing to Novus
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I appreciate any code contributions to Novus, whether they are bugfixes or new features! this repository is managed on [sourcehut](https://git.sr.ht/~redstrate/novus).
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Once you finished your changes, use [git send-email](https://git-send-email.io/) or the [sourcehut web contributor interface](https://git.sr.ht/~redstrate/novus/send-email) to upload them. Please send your patches to [~redstrate/public-inbox@lists.sr.ht](mailto:~redstrate/public-inbox@lists.sr.ht).
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README.md
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README.md
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# Novus
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This is a collection of cross-platform, FFXIV modding tools. These don't use any pre-existing modding framework (Lumina,
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xivModdingFramework, etc) but instead my own custom modding library, [libxiv](https://git.sr.ht/~redstrate/libxiv).
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The goal is to create a good set of tools that isn't based on WPF and C#, and can work cross-platform without having
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to resort to Wine.
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A suite of FFXIV modding tools for Linux.
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**Note:** This is alpha level software, not intended to be usable in any capacity at the moment. Thus, I have not tagged
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any stable releases.
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## exdviewer
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## Components
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This is used to view excel data from the game. It's pretty basic right now but it seems to read anything I throw at it just fine.
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This repository contains many parts of Novus, such as:
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* [Argcracker](argcracker), a program that can decrypt game arguments.
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* [Armoury](armoury), a graphical gear and character viewer.
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* [Bone Decompiler](bonedecomp), a tool to decompile Havok skeleton files into TexTools-compatible JSON.
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* [EXD Viewer](exdviewer), a graphical program to view Excel (EXD) sheets from the game.
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* [Explorer](explorer), a graphical interface to explore DAT files.
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* [Model Viewer](mdlviewer), a graphical model viewer for MDL files.
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## Building
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### Usage
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Please refer to the [building document](BUILDING.md) for instructions on how to build Novus.
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You must pass the path to your `sqpack` directory as the first argument.
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## Contributing
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`exdviewer.exe C:\Program Files (x86)\SquareEnix\Final Fantasy XIV\game\sqpack`
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Please refer to the [contributing document](CONTRIBUTING.md) for everything you need to know to get started contributing to Novus.
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## mdlviewer
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## License
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This can display any arbitrary model from the game, as long as it's supported by libxiv.
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### Usage
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You must pass the path to your `sqpack` directory as the first argument.
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`mdlviewer.exe C:\Program Files (x86)\SquareEnix\Final Fantasy XIV\game\sqpack`
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### Note
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The viewport uses Vulkan, so it must be supported on your system in order to work.
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If you're running mdlviewer on macOS (where Qt builds usually don't ship with MoltenVK unfortunatey)
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mdlviewer will automatically reconfigure itself to use a standalone SDL2 window.
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## explorer
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This tool can list known files by libxiv, such as excel sheets.
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### Usage
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You must pass the path to your `sqpack` directory as the first argument.
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`explorer.exe C:\Program Files (x86)\SquareEnix\Final Fantasy XIV\game\sqpack`
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## argcracker
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This can crack any SqexArg formatted string you throw at it. However there are two
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caveats:
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1. You must know the current TickCount() when you got the string, the easiest
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way is to run your victim program and then run argcracker right after.
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2. You must know at least one known argument (such as `UserPath`) or the decrypted result
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will
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3. be hard to find.
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### Usage
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`argcracker.exe [sqexarg string] [tick range] [known arg]`
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`argcracker.exe //**sqex0003p8LrsXt9_m9RJAsGzXd66zb3SxeTqZdhV**// 1000 UserPath`
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This project is licensed under the [GNU General Public License 3](LICENSE). Some code or assets may be licensed differently, please refer to the [REUSE](https://reuse.software/spec/) metadata.
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argcracker/README.md
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# argcracker
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This can crack any SqexArg formatted string you throw at it. However there are two
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caveats:
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1. You must know the current TickCount() when you got the string, the easiest way is to run your victim program and then run argcracker right after.
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2. You must know at least one known argument (such as `UserPath`) or the decrypted result will be hard to find.
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## Usage
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```bash
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$ argcracker.exe [sqexarg string] [tick range] [known arg]`
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```
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Example:
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```bash
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`$ argcracker.exe //**sqex0003p8LrsXt9_m9RJAsGzXd66zb3SxeTqZdhV**// 1000 UserPath`
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```
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armoury/README.md
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# Armoury
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The Armoury can display any gear piece in the game, and includes a full model viewer and export functionality. Basic character and bone editing is supported.
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## Usage
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You must pass the path to your `sqpack` directory as the first argument.
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```
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$ mdlviewer "C:\Program Files (x86)\SquareEnix\Final Fantasy XIV\game\sqpack"
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```
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## Note
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The viewport uses Vulkan, so it must be supported on your system in order to work.
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If you're running mdlviewer on macOS (where Qt builds usually don't ship with MoltenVK unfortunatey)
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mdlviewer will automatically reconfigure itself to use a standalone SDL2 window.
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bonedecomp/README.md
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# bonedecomp
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A tool to decompile Havok skeleton files into TexTools-compatible JSON.
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exdviewer/README.md
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# EXD Viewer
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EXD Viewer can view excel data from the game, and can decode well known sheets using Garlond Tools.
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## Usage
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You must pass the path to your `sqpack` directory as the first argument.
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```bash
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$ exdviewer "C:\Program Files (x86)\SquareEnix\Final Fantasy XIV\game\sqpack"
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```
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explorer/README.md
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# explorer
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This tool can list known files by libxiv, such as excel sheets.
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## Usage
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You must pass the path to your `sqpack` directory as the first argument.
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```bash
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$ explorer "C:\Program Files (x86)\SquareEnix\Final Fantasy XIV\game\sqpack"
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```
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mdlviewer/README.md
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# Model Viewer
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The Model Viewer can display MDL files supported by the game.
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sdklauncher/README.md
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0
sdklauncher/README.md
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