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https://github.com/redstrate/Novus.git
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Make armoury's bone editor a general-purpose part, add it to sagasu
This commit is contained in:
parent
6caedba0d9
commit
b0ccfbaf15
15 changed files with 182 additions and 154 deletions
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@ -10,9 +10,7 @@ target_sources(novus-armoury PRIVATE
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include/gearlistwidget.h
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include/gearview.h
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include/mainwindow.h
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include/quaternionedit.h
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include/singlegearview.h
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include/vec3edit.h
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src/boneeditor.cpp
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src/cmpeditor.cpp
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@ -22,9 +20,7 @@ target_sources(novus-armoury PRIVATE
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src/gearview.cpp
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src/main.cpp
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src/mainwindow.cpp
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src/quaternionedit.cpp
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src/singlegearview.cpp
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src/vec3edit.cpp)
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src/singlegearview.cpp)
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target_include_directories(novus-armoury
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PUBLIC
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@ -40,6 +36,7 @@ target_link_libraries(novus-armoury PUBLIC
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physis-logger
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mdlpart
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cmppart
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sklbpart
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imgui
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novus-common)
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@ -3,19 +3,11 @@
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#pragma once
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#include <QSpinBox>
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#include <QTreeWidgetItem>
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#include <QWidget>
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#include <glm/detail/type_quat.hpp>
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#include <glm/glm.hpp>
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#include <physis.hpp>
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#include "quaternionedit.h"
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#include "vec3edit.h"
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#include "sklbpart.h"
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class GearView;
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class BoneEditor : public QWidget
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class BoneEditor : public SklbPart
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{
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Q_OBJECT
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@ -23,25 +15,5 @@ public:
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explicit BoneEditor(GearView *gearView, QWidget *parent = nullptr);
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private:
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void treeItemClicked(QTreeWidgetItem *item, int column);
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GearView *gearView;
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glm::vec3 currentPosition;
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glm::quat currentRotation;
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glm::vec3 currentScale;
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glm::vec3 currentRacePosition;
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glm::quat currentRaceRotation;
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glm::vec3 currentRaceScale;
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physis_Bone *currentEditedBone = nullptr;
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Vector3Edit *posEdit = nullptr;
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QuaternionEdit *rotationEdit = nullptr;
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Vector3Edit *scaleEdit = nullptr;
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Vector3Edit *raceDeformPosEdit = nullptr;
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QuaternionEdit *raceDeformRotationEdit = nullptr;
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Vector3Edit *raceDeformScaleEdit = nullptr;
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};
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@ -3,132 +3,22 @@
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#include "boneeditor.h"
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#include <QFormLayout>
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#include <QGroupBox>
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#include <QHBoxLayout>
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#include <QTreeWidget>
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#include <glm/gtc/type_ptr.hpp>
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#include <glm/gtx/matrix_decompose.hpp>
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#include "gearview.h"
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#include "quaternionedit.h"
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#include "vec3edit.h"
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void addItem(physis_Skeleton &skeleton, physis_Bone &bone, QTreeWidget *widget, QTreeWidgetItem *parent_item = nullptr)
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{
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auto item = new QTreeWidgetItem();
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item->setText(0, QLatin1String(bone.name));
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if (parent_item == nullptr) {
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widget->addTopLevelItem(item);
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} else {
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parent_item->addChild(item);
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}
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for (int i = 0; i < skeleton.num_bones; i++) {
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if (skeleton.bones[i].parent_bone != nullptr && strcmp(skeleton.bones[i].parent_bone->name, bone.name) == 0)
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addItem(skeleton, skeleton.bones[i], widget, item);
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}
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}
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BoneEditor::BoneEditor(GearView *gearView, QWidget *parent)
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: gearView(gearView)
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: SklbPart()
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, gearView(gearView)
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{
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auto layout = new QHBoxLayout();
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setLayout(layout);
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auto boneListWidget = new QTreeWidget();
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boneListWidget->setHeaderLabel(QStringLiteral("Name"));
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connect(&gearView->part(), &MDLPart::skeletonChanged, this, [this, boneListWidget, gearView] {
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boneListWidget->clear();
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addItem(*gearView->part().skeleton, *gearView->part().skeleton->root_bone, boneListWidget);
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connect(&gearView->part(), &MDLPart::skeletonChanged, this, [this, gearView] {
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load(*gearView->part().skeleton);
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});
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boneListWidget->setMaximumWidth(200);
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layout->addWidget(boneListWidget);
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auto transformLayout = new QVBoxLayout();
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layout->addLayout(transformLayout);
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auto transformGroup = new QGroupBox(QStringLiteral("Bone Transform"));
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transformLayout->addWidget(transformGroup);
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auto transformGroupLayout = new QFormLayout();
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transformGroup->setLayout(transformGroupLayout);
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posEdit = new Vector3Edit(currentPosition);
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connect(posEdit, &Vector3Edit::onValueChanged, [this, gearView] {
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memcpy(currentEditedBone->position, glm::value_ptr(currentPosition), sizeof(float) * 3);
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connect(this, &SklbPart::valueChanged, this, [gearView] {
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gearView->part().reloadRenderer();
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});
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transformGroupLayout->addRow(QStringLiteral("Position"), posEdit);
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rotationEdit = new QuaternionEdit(currentRotation);
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connect(rotationEdit, &QuaternionEdit::onValueChanged, [this, gearView] {
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memcpy(currentEditedBone->rotation, glm::value_ptr(currentRotation), sizeof(float) * 4);
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gearView->part().reloadRenderer();
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});
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transformGroupLayout->addRow(QStringLiteral("Rotation"), rotationEdit);
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scaleEdit = new Vector3Edit(currentScale);
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connect(scaleEdit, &Vector3Edit::onValueChanged, [this, gearView] {
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memcpy(currentEditedBone->scale, glm::value_ptr(currentScale), sizeof(float) * 3);
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gearView->part().reloadRenderer();
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});
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transformGroupLayout->addRow(QStringLiteral("Scale"), scaleEdit);
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connect(boneListWidget, &QTreeWidget::itemClicked, this, &BoneEditor::treeItemClicked);
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auto raceDeformGroup = new QGroupBox(QStringLiteral("Race Deform"));
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transformLayout->addWidget(raceDeformGroup);
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auto raceDeformGroupLayout = new QFormLayout();
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raceDeformGroup->setLayout(raceDeformGroupLayout);
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raceDeformPosEdit = new Vector3Edit(currentRacePosition);
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raceDeformGroupLayout->addRow(QStringLiteral("Position"), raceDeformPosEdit);
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raceDeformRotationEdit = new QuaternionEdit(currentRaceRotation);
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raceDeformGroupLayout->addRow(QStringLiteral("Rotation"), raceDeformRotationEdit);
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raceDeformScaleEdit = new Vector3Edit(currentRaceScale);
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raceDeformGroupLayout->addRow(QStringLiteral("Scale"), raceDeformScaleEdit);
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if (gearView->part().skeleton) {
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addItem(*gearView->part().skeleton, *gearView->part().skeleton->root_bone, boneListWidget);
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}
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}
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void BoneEditor::treeItemClicked(QTreeWidgetItem *item, int column)
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{
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auto &skeleton = *gearView->part().skeleton;
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for (int i = 0; i < skeleton.num_bones; i++) {
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if (strcmp(skeleton.bones[i].name, item->text(column).toStdString().c_str()) == 0) {
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currentPosition = glm::make_vec3(skeleton.bones[i].position);
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currentRotation = glm::make_quat(skeleton.bones[i].rotation);
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currentScale = glm::make_vec3(skeleton.bones[i].scale);
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currentEditedBone = &skeleton.bones[i];
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posEdit->setVector(currentPosition);
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rotationEdit->setQuat(currentRotation);
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scaleEdit->setVector(currentScale);
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glm::mat4 transformation; // your transformation matrix.
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glm::vec3 scale;
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glm::quat rotation;
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glm::vec3 translation;
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glm::vec3 skew;
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glm::vec4 perspective;
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/*glm::decompose(gearView->part().boneData[i].deformRaceMatrix, scale, rotation, translation, skew, perspective);
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currentRacePosition = translation;
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currentRaceRotation = rotation;
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currentRaceScale = scale;
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raceDeformPosEdit->setVector(currentRacePosition);
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raceDeformRotationEdit->setQuat(currentRaceRotation);
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raceDeformScaleEdit->setVector(currentRaceScale);*/
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}
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load(*gearView->part().skeleton);
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}
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}
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@ -6,13 +6,17 @@ target_sources(novus-common PRIVATE
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include/aboutdata.h
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include/filecache.h
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include/novusmainwindow.h
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include/quaternionedit.h
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include/settings.h
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include/utility.h
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include/vec3edit.h
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src/aboutdata.cpp
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src/filecache.cpp
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src/novusmainwindow.cpp
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src/quaternionedit.cpp
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src/settings.cpp
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src/utility.cpp)
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src/utility.cpp
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src/vec3edit.cpp)
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target_include_directories(novus-common PUBLIC
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include
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PRIVATE
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@ -7,4 +7,5 @@ add_subdirectory(exl)
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add_subdirectory(hex)
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add_subdirectory(mdl)
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add_subdirectory(shpk)
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add_subdirectory(sklb)
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add_subdirectory(tex)
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9
parts/sklb/CMakeLists.txt
Normal file
9
parts/sklb/CMakeLists.txt
Normal file
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@ -0,0 +1,9 @@
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# SPDX-FileCopyrightText: 2023 Joshua Goins <josh@redstrate.com>
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# SPDX-License-Identifier: CC0-1.0
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add_library(sklbpart STATIC)
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target_sources(sklbpart PRIVATE
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sklbpart.cpp
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sklbpart.h)
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target_link_libraries(sklbpart PUBLIC novus-common physis z Qt6::Core Qt6::Widgets)
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target_include_directories(sklbpart PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})
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parts/sklb/sklbpart.cpp
Normal file
103
parts/sklb/sklbpart.cpp
Normal file
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// SPDX-FileCopyrightText: 2023 Joshua Goins <josh@redstrate.com>
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// SPDX-License-Identifier: GPL-3.0-or-later
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#include "sklbpart.h"
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#include <QFormLayout>
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#include <QGroupBox>
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#include <QHBoxLayout>
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#include <glm/gtc/type_ptr.hpp>
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#include <glm/gtx/matrix_decompose.hpp>
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#include "quaternionedit.h"
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#include "vec3edit.h"
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void addItem(physis_Skeleton &skeleton, physis_Bone &bone, QTreeWidget *widget, QTreeWidgetItem *parent_item = nullptr)
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{
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auto item = new QTreeWidgetItem();
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item->setText(0, QLatin1String(bone.name));
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if (parent_item == nullptr) {
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widget->addTopLevelItem(item);
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} else {
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parent_item->addChild(item);
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}
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for (int i = 0; i < skeleton.num_bones; i++) {
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if (skeleton.bones[i].parent_bone != nullptr && strcmp(skeleton.bones[i].parent_bone->name, bone.name) == 0)
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addItem(skeleton, skeleton.bones[i], widget, item);
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}
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}
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SklbPart::SklbPart()
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{
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auto layout = new QHBoxLayout();
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setLayout(layout);
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boneListWidget = new QTreeWidget();
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boneListWidget->setHeaderLabel(QStringLiteral("Name"));
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boneListWidget->setMaximumWidth(200);
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layout->addWidget(boneListWidget);
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auto transformLayout = new QVBoxLayout();
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layout->addLayout(transformLayout);
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auto transformGroup = new QGroupBox(QStringLiteral("Bone Transform"));
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transformLayout->addWidget(transformGroup);
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auto transformGroupLayout = new QFormLayout();
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transformGroup->setLayout(transformGroupLayout);
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posEdit = new Vector3Edit(currentPosition);
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connect(posEdit, &Vector3Edit::onValueChanged, [this] {
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memcpy(currentEditedBone->position, glm::value_ptr(currentPosition), sizeof(float) * 3);
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Q_EMIT valueChanged();
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});
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transformGroupLayout->addRow(QStringLiteral("Position"), posEdit);
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rotationEdit = new QuaternionEdit(currentRotation);
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connect(rotationEdit, &QuaternionEdit::onValueChanged, [this] {
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memcpy(currentEditedBone->rotation, glm::value_ptr(currentRotation), sizeof(float) * 4);
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Q_EMIT valueChanged();
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});
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transformGroupLayout->addRow(QStringLiteral("Rotation"), rotationEdit);
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scaleEdit = new Vector3Edit(currentScale);
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connect(scaleEdit, &Vector3Edit::onValueChanged, [this] {
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memcpy(currentEditedBone->scale, glm::value_ptr(currentScale), sizeof(float) * 3);
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Q_EMIT valueChanged();
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});
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transformGroupLayout->addRow(QStringLiteral("Scale"), scaleEdit);
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connect(boneListWidget, &QTreeWidget::itemClicked, this, &SklbPart::treeItemClicked);
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}
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void SklbPart::treeItemClicked(QTreeWidgetItem *item, int column)
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{
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for (int i = 0; i < skeleton.num_bones; i++) {
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if (strcmp(skeleton.bones[i].name, item->text(column).toStdString().c_str()) == 0) {
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currentPosition = glm::make_vec3(skeleton.bones[i].position);
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currentRotation = glm::make_quat(skeleton.bones[i].rotation);
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currentScale = glm::make_vec3(skeleton.bones[i].scale);
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currentEditedBone = &skeleton.bones[i];
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posEdit->setVector(currentPosition);
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rotationEdit->setQuat(currentRotation);
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scaleEdit->setVector(currentScale);
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}
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}
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}
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void SklbPart::clear()
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{
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boneListWidget->clear();
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}
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void SklbPart::load(physis_Skeleton file)
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{
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clear();
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addItem(file, *file.root_bone, boneListWidget);
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skeleton = file;
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}
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#include "moc_sklbpart.cpp"
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45
parts/sklb/sklbpart.h
Normal file
45
parts/sklb/sklbpart.h
Normal file
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// SPDX-FileCopyrightText: 2023 Joshua Goins <josh@redstrate.com>
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// SPDX-License-Identifier: GPL-3.0-or-later
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#pragma once
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#include <QSpinBox>
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#include <QTreeWidget>
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#include <QTreeWidgetItem>
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#include <QWidget>
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#include <glm/detail/type_quat.hpp>
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#include <glm/glm.hpp>
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#include <physis.hpp>
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#include "quaternionedit.h"
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#include "vec3edit.h"
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class SklbPart : public QWidget
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{
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Q_OBJECT
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public:
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explicit SklbPart();
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void clear();
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void load(physis_Skeleton file);
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Q_SIGNALS:
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void valueChanged();
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private:
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void treeItemClicked(QTreeWidgetItem *item, int column);
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QTreeWidget *boneListWidget = nullptr;
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glm::vec3 currentPosition;
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glm::quat currentRotation;
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glm::vec3 currentScale;
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physis_Bone *currentEditedBone = nullptr;
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Vector3Edit *posEdit = nullptr;
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QuaternionEdit *rotationEdit = nullptr;
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Vector3Edit *scaleEdit = nullptr;
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physis_Skeleton skeleton;
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};
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@ -22,6 +22,6 @@ target_sources(novus-sagasu PRIVATE
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src/filepropertieswindow.cpp
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src/filetreemodel.cpp)
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target_include_directories(novus-sagasu PRIVATE include)
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target_link_libraries(novus-sagasu PRIVATE Qt6::Concurrent cmppart shpkpart hexpart exlpart mdlpart exdpart texpart novus-sagasu-static)
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target_link_libraries(novus-sagasu PRIVATE Qt6::Concurrent sklbpart cmppart shpkpart hexpart exlpart mdlpart exdpart texpart novus-sagasu-static)
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install(TARGETS novus-sagasu ${KF${QT_MAJOR_VERSION}_INSTALL_TARGETS_DEFAULT_ARGS})
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@ -15,7 +15,8 @@ const std::array known_folders{"common",
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"chara/human/c0101/obj/face/f0001/model",
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"shader/sm5/shpk",
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"chara/xls/bonedeformer",
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"chara/xls/charamake"};
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"chara/xls/charamake",
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"chara/human/c0101/skeleton/base/b0001"};
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const std::array common_font{"common/VulgarWordsFilter.dic",
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"common/VulgarWordsFilter_party.dic",
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@ -167,6 +168,7 @@ int main(int argc, char *argv[])
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database.addFile(QStringLiteral("shader/sm5/shpk/character.shpk"));
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database.addFile(QStringLiteral("chara/xls/bonedeformer/human.pbd"));
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database.addFile(QStringLiteral("chara/xls/charamake/human.cmp"));
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database.addFile(QStringLiteral("chara/human/c0101/skeleton/base/b0001/skl_c0101b0001.sklb"));
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/*const QString gameDir{getGameDirectory()};
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const std::string gameDirStd{gameDir.toStdString()};
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@ -18,6 +18,7 @@
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#include "hexpart.h"
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#include "mdlpart.h"
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#include "shpkpart.h"
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#include "sklbpart.h"
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#include "texpart.h"
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MainWindow::MainWindow(QString gamePath, GameData *data)
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@ -102,6 +103,10 @@ void MainWindow::refreshParts(QString path)
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auto cmpWidget = new CmpPart(data);
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cmpWidget->load(file);
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partHolder->addTab(cmpWidget, QStringLiteral("Chara Make Params"));
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} else if (info.completeSuffix() == QStringLiteral("sklb")) {
|
||||
auto sklbWidget = new SklbPart();
|
||||
sklbWidget->load(physis_parse_skeleton(file));
|
||||
partHolder->addTab(sklbWidget, QStringLiteral("Skeleton"));
|
||||
}
|
||||
|
||||
auto hexWidget = new HexPart();
|
||||
|
|
Loading…
Add table
Reference in a new issue