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Make armoury's bone editor a general-purpose part, add it to sagasu

This commit is contained in:
Joshua Goins 2023-10-13 15:36:36 -04:00
parent 6caedba0d9
commit b0ccfbaf15
15 changed files with 182 additions and 154 deletions

View file

@ -10,9 +10,7 @@ target_sources(novus-armoury PRIVATE
include/gearlistwidget.h
include/gearview.h
include/mainwindow.h
include/quaternionedit.h
include/singlegearview.h
include/vec3edit.h
src/boneeditor.cpp
src/cmpeditor.cpp
@ -22,9 +20,7 @@ target_sources(novus-armoury PRIVATE
src/gearview.cpp
src/main.cpp
src/mainwindow.cpp
src/quaternionedit.cpp
src/singlegearview.cpp
src/vec3edit.cpp)
src/singlegearview.cpp)
target_include_directories(novus-armoury
PUBLIC
@ -40,6 +36,7 @@ target_link_libraries(novus-armoury PUBLIC
physis-logger
mdlpart
cmppart
sklbpart
imgui
novus-common)

View file

@ -3,19 +3,11 @@
#pragma once
#include <QSpinBox>
#include <QTreeWidgetItem>
#include <QWidget>
#include <glm/detail/type_quat.hpp>
#include <glm/glm.hpp>
#include <physis.hpp>
#include "quaternionedit.h"
#include "vec3edit.h"
#include "sklbpart.h"
class GearView;
class BoneEditor : public QWidget
class BoneEditor : public SklbPart
{
Q_OBJECT
@ -23,25 +15,5 @@ public:
explicit BoneEditor(GearView *gearView, QWidget *parent = nullptr);
private:
void treeItemClicked(QTreeWidgetItem *item, int column);
GearView *gearView;
glm::vec3 currentPosition;
glm::quat currentRotation;
glm::vec3 currentScale;
glm::vec3 currentRacePosition;
glm::quat currentRaceRotation;
glm::vec3 currentRaceScale;
physis_Bone *currentEditedBone = nullptr;
Vector3Edit *posEdit = nullptr;
QuaternionEdit *rotationEdit = nullptr;
Vector3Edit *scaleEdit = nullptr;
Vector3Edit *raceDeformPosEdit = nullptr;
QuaternionEdit *raceDeformRotationEdit = nullptr;
Vector3Edit *raceDeformScaleEdit = nullptr;
};

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@ -3,132 +3,22 @@
#include "boneeditor.h"
#include <QFormLayout>
#include <QGroupBox>
#include <QHBoxLayout>
#include <QTreeWidget>
#include <glm/gtc/type_ptr.hpp>
#include <glm/gtx/matrix_decompose.hpp>
#include "gearview.h"
#include "quaternionedit.h"
#include "vec3edit.h"
void addItem(physis_Skeleton &skeleton, physis_Bone &bone, QTreeWidget *widget, QTreeWidgetItem *parent_item = nullptr)
{
auto item = new QTreeWidgetItem();
item->setText(0, QLatin1String(bone.name));
if (parent_item == nullptr) {
widget->addTopLevelItem(item);
} else {
parent_item->addChild(item);
}
for (int i = 0; i < skeleton.num_bones; i++) {
if (skeleton.bones[i].parent_bone != nullptr && strcmp(skeleton.bones[i].parent_bone->name, bone.name) == 0)
addItem(skeleton, skeleton.bones[i], widget, item);
}
}
BoneEditor::BoneEditor(GearView *gearView, QWidget *parent)
: gearView(gearView)
: SklbPart()
, gearView(gearView)
{
auto layout = new QHBoxLayout();
setLayout(layout);
auto boneListWidget = new QTreeWidget();
boneListWidget->setHeaderLabel(QStringLiteral("Name"));
connect(&gearView->part(), &MDLPart::skeletonChanged, this, [this, boneListWidget, gearView] {
boneListWidget->clear();
addItem(*gearView->part().skeleton, *gearView->part().skeleton->root_bone, boneListWidget);
connect(&gearView->part(), &MDLPart::skeletonChanged, this, [this, gearView] {
load(*gearView->part().skeleton);
});
boneListWidget->setMaximumWidth(200);
layout->addWidget(boneListWidget);
auto transformLayout = new QVBoxLayout();
layout->addLayout(transformLayout);
auto transformGroup = new QGroupBox(QStringLiteral("Bone Transform"));
transformLayout->addWidget(transformGroup);
auto transformGroupLayout = new QFormLayout();
transformGroup->setLayout(transformGroupLayout);
posEdit = new Vector3Edit(currentPosition);
connect(posEdit, &Vector3Edit::onValueChanged, [this, gearView] {
memcpy(currentEditedBone->position, glm::value_ptr(currentPosition), sizeof(float) * 3);
connect(this, &SklbPart::valueChanged, this, [gearView] {
gearView->part().reloadRenderer();
});
transformGroupLayout->addRow(QStringLiteral("Position"), posEdit);
rotationEdit = new QuaternionEdit(currentRotation);
connect(rotationEdit, &QuaternionEdit::onValueChanged, [this, gearView] {
memcpy(currentEditedBone->rotation, glm::value_ptr(currentRotation), sizeof(float) * 4);
gearView->part().reloadRenderer();
});
transformGroupLayout->addRow(QStringLiteral("Rotation"), rotationEdit);
scaleEdit = new Vector3Edit(currentScale);
connect(scaleEdit, &Vector3Edit::onValueChanged, [this, gearView] {
memcpy(currentEditedBone->scale, glm::value_ptr(currentScale), sizeof(float) * 3);
gearView->part().reloadRenderer();
});
transformGroupLayout->addRow(QStringLiteral("Scale"), scaleEdit);
connect(boneListWidget, &QTreeWidget::itemClicked, this, &BoneEditor::treeItemClicked);
auto raceDeformGroup = new QGroupBox(QStringLiteral("Race Deform"));
transformLayout->addWidget(raceDeformGroup);
auto raceDeformGroupLayout = new QFormLayout();
raceDeformGroup->setLayout(raceDeformGroupLayout);
raceDeformPosEdit = new Vector3Edit(currentRacePosition);
raceDeformGroupLayout->addRow(QStringLiteral("Position"), raceDeformPosEdit);
raceDeformRotationEdit = new QuaternionEdit(currentRaceRotation);
raceDeformGroupLayout->addRow(QStringLiteral("Rotation"), raceDeformRotationEdit);
raceDeformScaleEdit = new Vector3Edit(currentRaceScale);
raceDeformGroupLayout->addRow(QStringLiteral("Scale"), raceDeformScaleEdit);
if (gearView->part().skeleton) {
addItem(*gearView->part().skeleton, *gearView->part().skeleton->root_bone, boneListWidget);
}
}
void BoneEditor::treeItemClicked(QTreeWidgetItem *item, int column)
{
auto &skeleton = *gearView->part().skeleton;
for (int i = 0; i < skeleton.num_bones; i++) {
if (strcmp(skeleton.bones[i].name, item->text(column).toStdString().c_str()) == 0) {
currentPosition = glm::make_vec3(skeleton.bones[i].position);
currentRotation = glm::make_quat(skeleton.bones[i].rotation);
currentScale = glm::make_vec3(skeleton.bones[i].scale);
currentEditedBone = &skeleton.bones[i];
posEdit->setVector(currentPosition);
rotationEdit->setQuat(currentRotation);
scaleEdit->setVector(currentScale);
glm::mat4 transformation; // your transformation matrix.
glm::vec3 scale;
glm::quat rotation;
glm::vec3 translation;
glm::vec3 skew;
glm::vec4 perspective;
/*glm::decompose(gearView->part().boneData[i].deformRaceMatrix, scale, rotation, translation, skew, perspective);
currentRacePosition = translation;
currentRaceRotation = rotation;
currentRaceScale = scale;
raceDeformPosEdit->setVector(currentRacePosition);
raceDeformRotationEdit->setQuat(currentRaceRotation);
raceDeformScaleEdit->setVector(currentRaceScale);*/
}
load(*gearView->part().skeleton);
}
}

View file

@ -6,13 +6,17 @@ target_sources(novus-common PRIVATE
include/aboutdata.h
include/filecache.h
include/novusmainwindow.h
include/quaternionedit.h
include/settings.h
include/utility.h
include/vec3edit.h
src/aboutdata.cpp
src/filecache.cpp
src/novusmainwindow.cpp
src/quaternionedit.cpp
src/settings.cpp
src/utility.cpp)
src/utility.cpp
src/vec3edit.cpp)
target_include_directories(novus-common PUBLIC
include
PRIVATE

View file

@ -7,4 +7,5 @@ add_subdirectory(exl)
add_subdirectory(hex)
add_subdirectory(mdl)
add_subdirectory(shpk)
add_subdirectory(sklb)
add_subdirectory(tex)

View file

@ -0,0 +1,9 @@
# SPDX-FileCopyrightText: 2023 Joshua Goins <josh@redstrate.com>
# SPDX-License-Identifier: CC0-1.0
add_library(sklbpart STATIC)
target_sources(sklbpart PRIVATE
sklbpart.cpp
sklbpart.h)
target_link_libraries(sklbpart PUBLIC novus-common physis z Qt6::Core Qt6::Widgets)
target_include_directories(sklbpart PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})

103
parts/sklb/sklbpart.cpp Normal file
View file

@ -0,0 +1,103 @@
// SPDX-FileCopyrightText: 2023 Joshua Goins <josh@redstrate.com>
// SPDX-License-Identifier: GPL-3.0-or-later
#include "sklbpart.h"
#include <QFormLayout>
#include <QGroupBox>
#include <QHBoxLayout>
#include <glm/gtc/type_ptr.hpp>
#include <glm/gtx/matrix_decompose.hpp>
#include "quaternionedit.h"
#include "vec3edit.h"
void addItem(physis_Skeleton &skeleton, physis_Bone &bone, QTreeWidget *widget, QTreeWidgetItem *parent_item = nullptr)
{
auto item = new QTreeWidgetItem();
item->setText(0, QLatin1String(bone.name));
if (parent_item == nullptr) {
widget->addTopLevelItem(item);
} else {
parent_item->addChild(item);
}
for (int i = 0; i < skeleton.num_bones; i++) {
if (skeleton.bones[i].parent_bone != nullptr && strcmp(skeleton.bones[i].parent_bone->name, bone.name) == 0)
addItem(skeleton, skeleton.bones[i], widget, item);
}
}
SklbPart::SklbPart()
{
auto layout = new QHBoxLayout();
setLayout(layout);
boneListWidget = new QTreeWidget();
boneListWidget->setHeaderLabel(QStringLiteral("Name"));
boneListWidget->setMaximumWidth(200);
layout->addWidget(boneListWidget);
auto transformLayout = new QVBoxLayout();
layout->addLayout(transformLayout);
auto transformGroup = new QGroupBox(QStringLiteral("Bone Transform"));
transformLayout->addWidget(transformGroup);
auto transformGroupLayout = new QFormLayout();
transformGroup->setLayout(transformGroupLayout);
posEdit = new Vector3Edit(currentPosition);
connect(posEdit, &Vector3Edit::onValueChanged, [this] {
memcpy(currentEditedBone->position, glm::value_ptr(currentPosition), sizeof(float) * 3);
Q_EMIT valueChanged();
});
transformGroupLayout->addRow(QStringLiteral("Position"), posEdit);
rotationEdit = new QuaternionEdit(currentRotation);
connect(rotationEdit, &QuaternionEdit::onValueChanged, [this] {
memcpy(currentEditedBone->rotation, glm::value_ptr(currentRotation), sizeof(float) * 4);
Q_EMIT valueChanged();
});
transformGroupLayout->addRow(QStringLiteral("Rotation"), rotationEdit);
scaleEdit = new Vector3Edit(currentScale);
connect(scaleEdit, &Vector3Edit::onValueChanged, [this] {
memcpy(currentEditedBone->scale, glm::value_ptr(currentScale), sizeof(float) * 3);
Q_EMIT valueChanged();
});
transformGroupLayout->addRow(QStringLiteral("Scale"), scaleEdit);
connect(boneListWidget, &QTreeWidget::itemClicked, this, &SklbPart::treeItemClicked);
}
void SklbPart::treeItemClicked(QTreeWidgetItem *item, int column)
{
for (int i = 0; i < skeleton.num_bones; i++) {
if (strcmp(skeleton.bones[i].name, item->text(column).toStdString().c_str()) == 0) {
currentPosition = glm::make_vec3(skeleton.bones[i].position);
currentRotation = glm::make_quat(skeleton.bones[i].rotation);
currentScale = glm::make_vec3(skeleton.bones[i].scale);
currentEditedBone = &skeleton.bones[i];
posEdit->setVector(currentPosition);
rotationEdit->setQuat(currentRotation);
scaleEdit->setVector(currentScale);
}
}
}
void SklbPart::clear()
{
boneListWidget->clear();
}
void SklbPart::load(physis_Skeleton file)
{
clear();
addItem(file, *file.root_bone, boneListWidget);
skeleton = file;
}
#include "moc_sklbpart.cpp"

45
parts/sklb/sklbpart.h Normal file
View file

@ -0,0 +1,45 @@
// SPDX-FileCopyrightText: 2023 Joshua Goins <josh@redstrate.com>
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <QSpinBox>
#include <QTreeWidget>
#include <QTreeWidgetItem>
#include <QWidget>
#include <glm/detail/type_quat.hpp>
#include <glm/glm.hpp>
#include <physis.hpp>
#include "quaternionedit.h"
#include "vec3edit.h"
class SklbPart : public QWidget
{
Q_OBJECT
public:
explicit SklbPart();
void clear();
void load(physis_Skeleton file);
Q_SIGNALS:
void valueChanged();
private:
void treeItemClicked(QTreeWidgetItem *item, int column);
QTreeWidget *boneListWidget = nullptr;
glm::vec3 currentPosition;
glm::quat currentRotation;
glm::vec3 currentScale;
physis_Bone *currentEditedBone = nullptr;
Vector3Edit *posEdit = nullptr;
QuaternionEdit *rotationEdit = nullptr;
Vector3Edit *scaleEdit = nullptr;
physis_Skeleton skeleton;
};

View file

@ -22,6 +22,6 @@ target_sources(novus-sagasu PRIVATE
src/filepropertieswindow.cpp
src/filetreemodel.cpp)
target_include_directories(novus-sagasu PRIVATE include)
target_link_libraries(novus-sagasu PRIVATE Qt6::Concurrent cmppart shpkpart hexpart exlpart mdlpart exdpart texpart novus-sagasu-static)
target_link_libraries(novus-sagasu PRIVATE Qt6::Concurrent sklbpart cmppart shpkpart hexpart exlpart mdlpart exdpart texpart novus-sagasu-static)
install(TARGETS novus-sagasu ${KF${QT_MAJOR_VERSION}_INSTALL_TARGETS_DEFAULT_ARGS})

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@ -15,7 +15,8 @@ const std::array known_folders{"common",
"chara/human/c0101/obj/face/f0001/model",
"shader/sm5/shpk",
"chara/xls/bonedeformer",
"chara/xls/charamake"};
"chara/xls/charamake",
"chara/human/c0101/skeleton/base/b0001"};
const std::array common_font{"common/VulgarWordsFilter.dic",
"common/VulgarWordsFilter_party.dic",
@ -167,6 +168,7 @@ int main(int argc, char *argv[])
database.addFile(QStringLiteral("shader/sm5/shpk/character.shpk"));
database.addFile(QStringLiteral("chara/xls/bonedeformer/human.pbd"));
database.addFile(QStringLiteral("chara/xls/charamake/human.cmp"));
database.addFile(QStringLiteral("chara/human/c0101/skeleton/base/b0001/skl_c0101b0001.sklb"));
/*const QString gameDir{getGameDirectory()};
const std::string gameDirStd{gameDir.toStdString()};

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@ -18,6 +18,7 @@
#include "hexpart.h"
#include "mdlpart.h"
#include "shpkpart.h"
#include "sklbpart.h"
#include "texpart.h"
MainWindow::MainWindow(QString gamePath, GameData *data)
@ -102,6 +103,10 @@ void MainWindow::refreshParts(QString path)
auto cmpWidget = new CmpPart(data);
cmpWidget->load(file);
partHolder->addTab(cmpWidget, QStringLiteral("Chara Make Params"));
} else if (info.completeSuffix() == QStringLiteral("sklb")) {
auto sklbWidget = new SklbPart();
sklbWidget->load(physis_parse_skeleton(file));
partHolder->addTab(sklbWidget, QStringLiteral("Skeleton"));
}
auto hexWidget = new HexPart();