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renderer: Add from_body_id and to_body_id parameters to RenderModel
This will be used in the future for model deformation.
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@ -47,6 +47,9 @@ struct RenderModel {
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std::array<glm::mat4, 128> boneData;
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std::vector<RenderMaterial> materials;
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uint16_t from_body_id = 101;
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uint16_t to_body_id = 101;
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VkBuffer boneInfoBuffer = VK_NULL_HANDLE;
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VkDeviceMemory boneInfoMemory = VK_NULL_HANDLE;
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};
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