From cf6b97930fd40ebc1a853d0b7c8f6257463e27fd Mon Sep 17 00:00:00 2001 From: Joshua Goins Date: Mon, 22 Apr 2024 16:12:26 -0400 Subject: [PATCH] Allow empty materials that have no set shader package --- parts/mdl/mdlpart.cpp | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/parts/mdl/mdlpart.cpp b/parts/mdl/mdlpart.cpp index 2941f57..c970517 100644 --- a/parts/mdl/mdlpart.cpp +++ b/parts/mdl/mdlpart.cpp @@ -220,11 +220,13 @@ RenderMaterial MDLPart::createMaterial(const physis_Material &material) { RenderMaterial newMaterial; - std::string shpkPath = "shader/sm5/shpk/" + std::string(material.shpk_name); + if (material.shpk_name != nullptr) { + std::string shpkPath = "shader/sm5/shpk/" + std::string(material.shpk_name); - auto shpkData = physis_gamedata_extract_file(data, shpkPath.c_str()); - if (shpkData.data != nullptr) { - newMaterial.shaderPackage = physis_parse_shpk(shpkData); + auto shpkData = physis_gamedata_extract_file(data, shpkPath.c_str()); + if (shpkData.data != nullptr) { + newMaterial.shaderPackage = physis_parse_shpk(shpkData); + } } for (uint32_t i = 0; i < material.num_textures; i++) {