diff --git a/renderer/shaders/mesh.frag b/renderer/shaders/mesh.frag index d3146d1..efbe98f 100644 --- a/renderer/shaders/mesh.frag +++ b/renderer/shaders/mesh.frag @@ -13,5 +13,5 @@ void main() { float diff = max(dot(norm, lightDir), 0.0); - outColor = vec4(0.0, 1.0, 0.0, 1.0) * diff; + outColor = vec4(1.0) * diff; } diff --git a/renderer/shaders/mesh.frag.spv b/renderer/shaders/mesh.frag.spv index 08be789..1bac883 100644 Binary files a/renderer/shaders/mesh.frag.spv and b/renderer/shaders/mesh.frag.spv differ diff --git a/renderer/src/renderer.cpp b/renderer/src/renderer.cpp index 1ea7e9d..6e08bb5 100644 --- a/renderer/src/renderer.cpp +++ b/renderer/src/renderer.cpp @@ -366,11 +366,11 @@ void Renderer::render(std::vector models) { renderPassInfo.renderPass = renderPass; renderPassInfo.framebuffer = swapchainFramebuffers[imageIndex]; - static float i = 0; VkClearValue clearValue = {}; - clearValue.color.float32[0] = sin(i); - i += 0.01; - clearValue.color.float32[3] = 1; + clearValue.color.float32[0] = 0.8; + clearValue.color.float32[1] = 0.8; + clearValue.color.float32[2] = 0.8; + clearValue.color.float32[3] = 1.0; renderPassInfo.clearValueCount = 1; renderPassInfo.pClearValues = &clearValue;