From d168592db965439f22937da813ffca37370113ad Mon Sep 17 00:00:00 2001 From: Joshua Goins Date: Tue, 12 Apr 2022 09:55:48 -0400 Subject: [PATCH] Remove the hideous red and green colors in the mdlviewer viewport --- renderer/shaders/mesh.frag | 2 +- renderer/shaders/mesh.frag.spv | Bin 992 -> 992 bytes renderer/src/renderer.cpp | 8 ++++---- 3 files changed, 5 insertions(+), 5 deletions(-) diff --git a/renderer/shaders/mesh.frag b/renderer/shaders/mesh.frag index d3146d1..efbe98f 100644 --- a/renderer/shaders/mesh.frag +++ b/renderer/shaders/mesh.frag @@ -13,5 +13,5 @@ void main() { float diff = max(dot(norm, lightDir), 0.0); - outColor = vec4(0.0, 1.0, 0.0, 1.0) * diff; + outColor = vec4(1.0) * diff; } diff --git a/renderer/shaders/mesh.frag.spv b/renderer/shaders/mesh.frag.spv index 08be789dc604211732bd431227671d942df574d6..1bac8839f86cacb08a955a71574fc3a72ffff7ba 100644 GIT binary patch delta 22 acmaFB{(yZ$2@|J00|NsXZ?0uZW&{94iv;li delta 22 ccmaFB{(yZ$2@|Ij0|SFR5KC>YWlClQ07NGQ=Kufz diff --git a/renderer/src/renderer.cpp b/renderer/src/renderer.cpp index 1ea7e9d..6e08bb5 100644 --- a/renderer/src/renderer.cpp +++ b/renderer/src/renderer.cpp @@ -366,11 +366,11 @@ void Renderer::render(std::vector models) { renderPassInfo.renderPass = renderPass; renderPassInfo.framebuffer = swapchainFramebuffers[imageIndex]; - static float i = 0; VkClearValue clearValue = {}; - clearValue.color.float32[0] = sin(i); - i += 0.01; - clearValue.color.float32[3] = 1; + clearValue.color.float32[0] = 0.8; + clearValue.color.float32[1] = 0.8; + clearValue.color.float32[2] = 0.8; + clearValue.color.float32[3] = 1.0; renderPassInfo.clearValueCount = 1; renderPassInfo.pClearValues = &clearValue;