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Use new settings in exdviewer, explorer and mdlviewer

This commit is contained in:
Joshua Goins 2023-09-23 15:26:00 -04:00
parent 127b57b820
commit fdf935d85f
3 changed files with 12 additions and 3 deletions

View file

@ -5,11 +5,14 @@
#include <physis.hpp> #include <physis.hpp>
#include "mainwindow.h" #include "mainwindow.h"
#include "settings.h"
int main(int argc, char* argv[]) { int main(int argc, char* argv[]) {
QApplication app(argc, argv); QApplication app(argc, argv);
MainWindow w(physis_gamedata_initialize(argv[1])); const QString gameDir{getGameDirectory()};
const std::string gameDirStd{gameDir.toStdString()};
MainWindow w(physis_gamedata_initialize(gameDirStd.c_str()));
w.show(); w.show();
return app.exec(); return app.exec();

View file

@ -7,6 +7,7 @@
#include <physis.hpp> #include <physis.hpp>
#include "mainwindow.h" #include "mainwindow.h"
#include "settings.h"
int main(int argc, char* argv[]) { int main(int argc, char* argv[]) {
QApplication app(argc, argv); QApplication app(argc, argv);
@ -15,7 +16,9 @@ int main(int argc, char* argv[]) {
app.setStyle("Windows"); app.setStyle("Windows");
MainWindow w(physis_gamedata_initialize(argv[1])); const QString gameDir{getGameDirectory()};
const std::string gameDirStd{gameDir.toStdString()};
MainWindow w(physis_gamedata_initialize(gameDirStd.c_str()));
w.show(); w.show();
return app.exec(); return app.exec();

View file

@ -5,11 +5,14 @@
#include <physis.hpp> #include <physis.hpp>
#include "mainwindow.h" #include "mainwindow.h"
#include "settings.h"
int main(int argc, char* argv[]) { int main(int argc, char* argv[]) {
QApplication app(argc, argv); QApplication app(argc, argv);
MainWindow w(physis_gamedata_initialize(argv[1])); const QString gameDir{getGameDirectory()};
const std::string gameDirStd{gameDir.toStdString()};
MainWindow w(physis_gamedata_initialize(gameDirStd.c_str()));
w.show(); w.show();
return app.exec(); return app.exec();