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Display racial scaling transforms in bone editor
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parent
a6d0728e83
commit
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2 changed files with 98 additions and 36 deletions
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@ -1,22 +1,42 @@
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#pragma once
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#pragma once
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#include "quaternionedit.h"
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#include "vec3edit.h"
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#include <QSpinBox>
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#include <QSpinBox>
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#include <QTreeWidgetItem>
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#include <QWidget>
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#include <QWidget>
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#include <glm/detail/type_quat.hpp>
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#include <glm/glm.hpp>
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#include <glm/glm.hpp>
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#include <physis.hpp>
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#include <physis.hpp>
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#include <glm/detail/type_quat.hpp>
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class GearView;
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class GearView;
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class BoneEditor : public QWidget {
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class BoneEditor : public QWidget {
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Q_OBJECT
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Q_OBJECT
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public:
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public:
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explicit BoneEditor(GearView* gearView, QWidget* parent = nullptr);
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explicit BoneEditor(GearView *gearView, QWidget *parent = nullptr);
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private:
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private:
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glm::vec3 currentPosition;
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void treeItemClicked(QTreeWidgetItem *item, int column);
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glm::quat currentRotation;
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glm::vec3 currentScale;
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GearView *gearView;
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physis_Bone* currentEditedBone;
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glm::vec3 currentPosition;
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glm::quat currentRotation;
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glm::vec3 currentScale;
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glm::vec3 currentRacePosition;
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glm::quat currentRaceRotation;
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glm::vec3 currentRaceScale;
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physis_Bone *currentEditedBone;
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Vector3Edit *posEdit;
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QuaternionEdit *rotationEdit;
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Vector3Edit *scaleEdit;
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Vector3Edit *raceDeformPosEdit;
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QuaternionEdit *raceDeformRotationEdit;
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Vector3Edit *raceDeformScaleEdit;
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};
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};
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@ -1,10 +1,11 @@
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#include "boneeditor.h"
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#include "boneeditor.h"
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#include <QTreeWidget>
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#include <QHBoxLayout>
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#include <QFormLayout>
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#include <QFormLayout>
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#include <QGroupBox>
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#include <QGroupBox>
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#include <QHBoxLayout>
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#include <QTreeWidget>
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#include <glm/gtc/type_ptr.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#include <glm/gtx/matrix_decompose.hpp>
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#include "vec3edit.h"
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#include "vec3edit.h"
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#include "quaternionedit.h"
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#include "quaternionedit.h"
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@ -26,16 +27,19 @@ void addItem(physis_Skeleton& skeleton, physis_Bone& bone, QTreeWidget* widget,
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}
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}
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}
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}
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BoneEditor::BoneEditor(GearView* gearView, QWidget *parent) {
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BoneEditor::BoneEditor(GearView *gearView, QWidget *parent)
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: gearView(gearView) {
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auto layout = new QHBoxLayout();
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auto layout = new QHBoxLayout();
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setLayout(layout);
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setLayout(layout);
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auto boneListWidget = new QTreeWidget();
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auto boneListWidget = new QTreeWidget();
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connect(gearView, &GearView::modelReloaded, this, [this, boneListWidget, gearView] {
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connect(gearView, &GearView::modelReloaded, this,
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boneListWidget->clear();
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[this, boneListWidget, gearView] {
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addItem(*gearView->part().skeleton, *gearView->part().skeleton->root_bone, boneListWidget);
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boneListWidget->clear();
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});
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addItem(*gearView->part().skeleton,
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*gearView->part().skeleton->root_bone, boneListWidget);
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});
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boneListWidget->setMaximumWidth(200);
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boneListWidget->setMaximumWidth(200);
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@ -46,42 +50,80 @@ BoneEditor::BoneEditor(GearView* gearView, QWidget *parent) {
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auto transformGroupLayout = new QFormLayout();
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auto transformGroupLayout = new QFormLayout();
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transformGroup->setLayout(transformGroupLayout);
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transformGroup->setLayout(transformGroupLayout);
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auto posEdit = new Vector3Edit(currentPosition);
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posEdit = new Vector3Edit(currentPosition);
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connect(posEdit, &Vector3Edit::onValueChanged, [this, gearView] {
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connect(posEdit, &Vector3Edit::onValueChanged, [this, gearView] {
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memcpy(currentEditedBone->position, glm::value_ptr(currentPosition), sizeof(float) * 3);
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memcpy(currentEditedBone->position, glm::value_ptr(currentPosition),
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gearView->part().reloadRenderer();
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sizeof(float) * 3);
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gearView->part().reloadRenderer();
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});
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});
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transformGroupLayout->addRow("Position", posEdit);
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transformGroupLayout->addRow("Position", posEdit);
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auto rotationEdit = new QuaternionEdit(currentRotation);
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rotationEdit = new QuaternionEdit(currentRotation);
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connect(rotationEdit, &QuaternionEdit::onValueChanged, [this, gearView] {
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connect(rotationEdit, &QuaternionEdit::onValueChanged, [this, gearView] {
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memcpy(currentEditedBone->rotation, glm::value_ptr(currentRotation), sizeof(float) * 4);
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memcpy(currentEditedBone->rotation, glm::value_ptr(currentRotation),
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gearView->part().reloadRenderer();
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sizeof(float) * 4);
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gearView->part().reloadRenderer();
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});
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});
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transformGroupLayout->addRow("Rotation", rotationEdit);
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transformGroupLayout->addRow("Rotation", rotationEdit);
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auto scaleEdit = new Vector3Edit(currentScale);
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scaleEdit = new Vector3Edit(currentScale);
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connect(scaleEdit, &Vector3Edit::onValueChanged, [this, gearView] {
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connect(scaleEdit, &Vector3Edit::onValueChanged, [this, gearView] {
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memcpy(currentEditedBone->scale, glm::value_ptr(currentScale), sizeof(float) * 3);
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memcpy(currentEditedBone->scale, glm::value_ptr(currentScale),
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gearView->part().reloadRenderer();
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sizeof(float) * 3);
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gearView->part().reloadRenderer();
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});
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});
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transformGroupLayout->addRow("Scale", scaleEdit);
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transformGroupLayout->addRow("Scale", scaleEdit);
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connect(boneListWidget, &QTreeWidget::itemClicked, [this, posEdit, rotationEdit, scaleEdit, gearView](QTreeWidgetItem* item, int column) {
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connect(boneListWidget, &QTreeWidget::itemClicked, this,
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auto& skeleton = *gearView->part().skeleton;
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&BoneEditor::treeItemClicked);
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for(int i = 0; i < skeleton.num_bones; i++) {
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if(strcmp(skeleton.bones[i].name, item->text(column).toStdString().c_str()) == 0) {
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currentPosition = glm::make_vec3(skeleton.bones[i].position);
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currentRotation = glm::make_quat(skeleton.bones[i].rotation);
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currentScale = glm::make_vec3(skeleton.bones[i].scale);
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currentEditedBone = &skeleton.bones[i];
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posEdit->setVector(currentPosition);
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auto raceDeformGroup = new QGroupBox("Race Deform");
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rotationEdit->setQuat(currentRotation);
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layout->addWidget(raceDeformGroup);
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scaleEdit->setVector(currentScale);
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auto raceDeformGroupLayout = new QFormLayout();
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}
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raceDeformGroup->setLayout(raceDeformGroupLayout);
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raceDeformPosEdit = new Vector3Edit(currentRacePosition);
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raceDeformGroupLayout->addRow("Position", raceDeformPosEdit);
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raceDeformRotationEdit = new QuaternionEdit(currentRaceRotation);
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raceDeformGroupLayout->addRow("Rotation", raceDeformRotationEdit);
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raceDeformScaleEdit = new Vector3Edit(currentRaceScale);
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raceDeformGroupLayout->addRow("Scale", raceDeformScaleEdit);
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}
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void BoneEditor::treeItemClicked(QTreeWidgetItem *item, int column) {
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auto &skeleton = *gearView->part().skeleton;
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for (int i = 0; i < skeleton.num_bones; i++) {
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if (strcmp(skeleton.bones[i].name,
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item->text(column).toStdString().c_str()) == 0) {
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currentPosition = glm::make_vec3(skeleton.bones[i].position);
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currentRotation = glm::make_quat(skeleton.bones[i].rotation);
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currentScale = glm::make_vec3(skeleton.bones[i].scale);
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currentEditedBone = &skeleton.bones[i];
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posEdit->setVector(currentPosition);
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rotationEdit->setQuat(currentRotation);
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scaleEdit->setVector(currentScale);
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glm::mat4 transformation; // your transformation matrix.
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glm::vec3 scale;
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glm::quat rotation;
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glm::vec3 translation;
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glm::vec3 skew;
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glm::vec4 perspective;
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glm::decompose(gearView->part().boneData[i].deformRaceMatrix, scale,
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rotation, translation, skew, perspective);
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currentRacePosition = translation;
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currentRaceRotation = rotation;
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currentRaceScale = scale;
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raceDeformPosEdit->setVector(currentRacePosition);
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raceDeformRotationEdit->setQuat(currentRaceRotation);
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raceDeformScaleEdit->setVector(currentRaceScale);
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}
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}
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});
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}
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}
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}
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#include "moc_boneeditor.cpp"
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#include "moc_boneeditor.cpp"
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