The game has *tons* of Lua scripts for event scripting, and are very
interesting to explore. I had to do manually call luadec before, but now
it should be much easier by automatically decompiling Lua scripts in the
Data Explorer.
I ran it through Hotspot, and it takes a *while* going back and forth
with the database. The database is usually small enough to fit in
memory, so we just do that instead.