The object indicators are now drawn in wireframe - just a temporary
thing until I figure out how I want to style them. The ambient factor is
also increased so not everything is so dark.
The renderer can now store diffuse, normal, specular, and multi
textures. Skin textures now color with a hardcoded skin tone (to be
changed) and bone info buffers are now per-model instead of set globally
Level of detail above 0 is now loaded properly, although break for
other reasons.