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9 commits

Author SHA1 Message Date
45becb20ae Various map editor fixes
Such as the wrong place name being shown, and adding a warning when a BG
model failed to load.
2025-05-17 12:07:49 -04:00
75a094134a Begin loading BG objects from the LGB
It "works" but it's too slow to actually all of them and
takes way too much memory.
2025-05-14 21:07:12 -04:00
dfef9fdccf Draw spheres at every instance object location
Now we can see where each object is (there's no way to tell them apart
yet.) The rendering is also extremely inefficient, so don't be surprised
if it slows down on your computer.
2025-05-13 16:57:37 -04:00
66808619f3 Load a bunch of possible LGB files
This now loads the various LGB names I know of when opening a map in the
editor, and they are properly categorized in the object list widget. The
next step is drawing these in the view or adding a property pane.
2025-05-13 16:08:19 -04:00
fa47841440 Add object list to map editor, begin parsing background LGB
This is super basic at the moment, but still super cool!
2025-05-13 15:51:35 -04:00
442a13a612 Map Editor: Move the map list widget to an open dialog 2025-05-11 21:27:49 -04:00
b8693effc0 Add Quit actions to the apps that don't have it 2025-05-01 17:59:20 -04:00
0cf37355cb Switch to KXmlGuiWindow
This will eventually use more KStandardAction, and gets rid of our
custom code which is just doing a worse job than KXmlGui.
2024-05-27 18:18:54 -04:00
b6cc54405c Move applications to their own folder
To try to cut down the amount of top-level folders
2024-05-10 16:44:45 -04:00
Renamed from mapeditor/src/mainwindow.cpp (Browse further)