4cd6f17439
Port to Qt6
2023-09-26 00:37:55 -04:00
d8d890bfbb
Move gar loading to a different thread and prevent unnecessary updates
2023-09-25 23:48:03 -04:00
127b57b820
Add a settings file to store the game directory
2023-09-23 15:21:36 -04:00
2eccb10eda
Remove fmt dependency
...
It's no longer used, and replaced with physis functions where formatting
was needed.
2023-09-23 14:51:47 -04:00
1e35855496
Cache EXDs in exdpart
2023-09-23 14:10:37 -04:00
9663164e76
Export gltf instead of fbx
2023-09-23 14:09:49 -04:00
749ad49c3a
Ensure compliance with REUSE, add to CI
2023-08-06 08:50:33 -04:00
dd0dc5fbcf
Allow no material meshes with a dummy texture instead
2023-07-09 11:53:27 -04:00
2ec31da272
Re-introduce standalone mdlviewer for viewin specific MDL files
2023-07-09 11:52:59 -04:00
085f26a719
Improve content margins on various layouts, set sensible size for window
2023-07-09 11:04:30 -04:00
47d612eb8f
Add file cache and concurrent item loading to speed up mdlviewer
...
Instead of extracting item sheets one at a time, it's now done on
multiple threads. Loading gear is now faster since reused files are
cached, switching between races is still wasteful, but it's a good
enough improvement for now.
2023-07-09 10:54:27 -04:00
8de878791e
Adapt exdpart to physis API changes
2023-07-08 10:18:07 -04:00
8daa9f502d
Apply racial scaling deforms
2023-07-07 16:02:06 -04:00
a6d0728e83
Fix assimp API change
2023-07-07 15:51:16 -04:00
926853c701
Improve bone data calculation in MDLPart, and better camera controls
2023-07-06 17:39:29 -04:00
97f46bcca1
Introduce the parts system and EXD and MDL parts
...
These parts (inspired by the KDE parts system) will allow the tooling
to reuse GUI mechanisms. Right now the two supported parts are for Excel
and Models, and exdviewer and mdlviewer will be retrofitted to them in
future commits.
2023-04-09 15:28:00 -04:00