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16 commits

Author SHA1 Message Date
4cd6f17439 Port to Qt6 2023-09-26 00:37:55 -04:00
d8d890bfbb Move gar loading to a different thread and prevent unnecessary updates 2023-09-25 23:48:03 -04:00
127b57b820 Add a settings file to store the game directory 2023-09-23 15:21:36 -04:00
2eccb10eda Remove fmt dependency
It's no longer used, and replaced with physis functions where formatting
was needed.
2023-09-23 14:51:47 -04:00
1e35855496 Cache EXDs in exdpart 2023-09-23 14:10:37 -04:00
9663164e76 Export gltf instead of fbx 2023-09-23 14:09:49 -04:00
749ad49c3a Ensure compliance with REUSE, add to CI 2023-08-06 08:50:33 -04:00
dd0dc5fbcf Allow no material meshes with a dummy texture instead 2023-07-09 11:53:27 -04:00
2ec31da272 Re-introduce standalone mdlviewer for viewin specific MDL files 2023-07-09 11:52:59 -04:00
085f26a719 Improve content margins on various layouts, set sensible size for window 2023-07-09 11:04:30 -04:00
47d612eb8f Add file cache and concurrent item loading to speed up mdlviewer
Instead of extracting item sheets one at a time, it's now done on
multiple threads. Loading gear is now faster since reused files are
cached, switching between races is still wasteful, but it's a good
enough improvement for now.
2023-07-09 10:54:27 -04:00
8de878791e Adapt exdpart to physis API changes 2023-07-08 10:18:07 -04:00
8daa9f502d Apply racial scaling deforms 2023-07-07 16:02:06 -04:00
a6d0728e83 Fix assimp API change 2023-07-07 15:51:16 -04:00
926853c701 Improve bone data calculation in MDLPart, and better camera controls 2023-07-06 17:39:29 -04:00
97f46bcca1 Introduce the parts system and EXD and MDL parts
These parts (inspired by the KDE parts system) will allow the tooling
to reuse GUI mechanisms. Right now the two supported parts are for Excel
and Models, and exdviewer and mdlviewer will be retrofitted to them in
future commits.
2023-04-09 15:28:00 -04:00