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23 commits

Author SHA1 Message Date
618c689dfb Fix initialization order in VulkanWindow constructor 2023-12-09 15:01:20 -05:00
673a2bb6e0 Fix viewport resolutions on HiDpi displays 2023-12-09 15:01:00 -05:00
6ab6ad4732 Remove more mentions of the standalone window function 2023-12-09 14:57:30 -05:00
c7b6dd076c Add glTF import support, multiple fixes for upstream physis changes
Adds basic glTF import (although right now it only imports back
positions) and fixes support for more of the vertex data that's
available to us. The MDL file isn't written back out yet either, it only
displays in the viewport.
2023-12-09 14:49:31 -05:00
70cbd9672c armoury: Remove hardcoded skeleton and deform JSON, read them from game
Physis gained skeleton and deform file read support, so we can use that
and extract these directly from the game (without help of the Havok SDK
like TexTools.) The racial deform is still slightly off, but this is
still a pretty big milestone.
2023-10-13 15:03:17 -04:00
1a97441647 mdlpart: Reformat code, misc cleanup 2023-10-12 23:45:34 -04:00
a73e80b531 mdlpart: Improve exported GLTF hierarchy a bit 2023-10-10 18:32:30 -04:00
c2fa324ec0 armoury: Export proper model and part names 2023-10-10 16:02:02 -04:00
4bb45b55f7 mdlpart: Don't use mouse grab so the wayland QPA shuts up 2023-09-26 20:45:48 -04:00
a4b516e754 mdlpart: Add clamping to the camera to stop getting into fun situations 2023-09-26 20:42:45 -04:00
5c9284106f renderer: Add support for imgui 2023-09-26 17:10:18 -04:00
4cd6f17439 Port to Qt6 2023-09-26 00:37:55 -04:00
d8d890bfbb Move gar loading to a different thread and prevent unnecessary updates 2023-09-25 23:48:03 -04:00
2eccb10eda Remove fmt dependency
It's no longer used, and replaced with physis functions where formatting
was needed.
2023-09-23 14:51:47 -04:00
9663164e76 Export gltf instead of fbx 2023-09-23 14:09:49 -04:00
749ad49c3a Ensure compliance with REUSE, add to CI 2023-08-06 08:50:33 -04:00
2ec31da272 Re-introduce standalone mdlviewer for viewin specific MDL files 2023-07-09 11:52:59 -04:00
085f26a719 Improve content margins on various layouts, set sensible size for window 2023-07-09 11:04:30 -04:00
47d612eb8f Add file cache and concurrent item loading to speed up mdlviewer
Instead of extracting item sheets one at a time, it's now done on
multiple threads. Loading gear is now faster since reused files are
cached, switching between races is still wasteful, but it's a good
enough improvement for now.
2023-07-09 10:54:27 -04:00
8daa9f502d Apply racial scaling deforms 2023-07-07 16:02:06 -04:00
a6d0728e83 Fix assimp API change 2023-07-07 15:51:16 -04:00
926853c701 Improve bone data calculation in MDLPart, and better camera controls 2023-07-06 17:39:29 -04:00
97f46bcca1 Introduce the parts system and EXD and MDL parts
These parts (inspired by the KDE parts system) will allow the tooling
to reuse GUI mechanisms. Right now the two supported parts are for Excel
and Models, and exdviewer and mdlviewer will be retrofitted to them in
future commits.
2023-04-09 15:28:00 -04:00