20b2f0e7b8
Add support for more shader structures as seen in Dawntrail Benchmark
...
Not sure what these are yet, but stops the renderer from complaining.
2024-04-28 07:09:58 -04:00
729dce011a
Fix specular not showing correctly, and more
...
The specular for lights now show up correctly. The offscreen buffers
use more accurate formats. And a new Scene struct is added for future
usage.
2024-04-27 21:11:53 -04:00
35dab8e925
Start working on semi-transparency composite
...
The composite renders and "works" but there's some sort of alpha issue.
2024-04-27 15:05:36 -04:00
74f754b382
Implement some stuff required for skin shaders
...
Punching some holes to allow shaders to access textures
2024-04-21 19:45:21 -04:00
e34daadbcd
Split up Renderer's source files and a lot of refactoring
...
This now splits up the rendering system into sensible parts, and makes
it easier to switch between the simple renderer and the new experimental
one. Lots of refactors I needed to do for a while are now done, too.
2024-04-21 17:35:51 -04:00