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Author SHA1 Message Date
8ba4d0ba6f Create a proper ObjectListModel
Eventually we want to load multiple LGBs at once (and categorize objects
further, of course) so we need an actual tree model.
2025-05-13 16:03:27 -04:00
fa47841440 Add object list to map editor, begin parsing background LGB
This is super basic at the moment, but still super cool!
2025-05-13 15:51:35 -04:00
93bb7fec43 Begin adding support for drawing additional objects in the renderer
This will be used in the map editor to draw where objects are. It
doesn't draw anything yet, and can't until we get LGB support in
libphysis.
2025-05-13 15:19:11 -04:00
b8693effc0 Add Quit actions to the apps that don't have it 2025-05-01 17:59:20 -04:00
b6cc54405c Move applications to their own folder
To try to cut down the amount of top-level folders
2024-05-10 16:44:45 -04:00
Renamed from mapeditor/CMakeLists.txt (Browse further)