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14 commits

Author SHA1 Message Date
44732293ac renderer: Clean up CMakeLists, remove standalone window 2023-10-10 18:31:50 -04:00
0f75e9730c armoury: Embed shaders, skeletons (for now) to allow it to run
Previously you needed the secret sauce of shader files and skeleton
files from TexTools in the same directory, now this is all embedded in
the application.
2023-10-10 17:16:11 -04:00
5c9284106f renderer: Add support for imgui 2023-09-26 17:10:18 -04:00
4cd6f17439 Port to Qt6 2023-09-26 00:37:55 -04:00
127b57b820 Add a settings file to store the game directory 2023-09-23 15:21:36 -04:00
dc6f12a95a Use even less FetchContent! 2023-09-23 14:57:56 -04:00
2eccb10eda Remove fmt dependency
It's no longer used, and replaced with physis functions where formatting
was needed.
2023-09-23 14:51:47 -04:00
749ad49c3a Ensure compliance with REUSE, add to CI 2023-08-06 08:50:33 -04:00
2b79c33d1f Use physis in mdlviewer 2022-08-10 14:52:28 -04:00
6800c875b8 Fix the remaining depth buffer issues 2022-05-04 15:56:30 -04:00
bef13de12f Support mdlviewer on macOS
Qt5 for macOS can actually use the same code as on Linux/Win, but
apparently no one wants to build it with Vulkan support. Instead, we
spawn a standalone SDL2 window.
2022-04-12 16:19:06 -04:00
eb13fbbb64 Properly set camera so model is visible
There's still a long way to go, but now it finally works :-)
2022-04-12 02:06:16 -04:00
338c485018 Load vertex data and load shaders from disk 2022-04-12 00:54:11 -04:00
7aadf086de Add basic vulkan renderer to mdlviewer
Right now it just displays a red screen
2022-04-11 23:11:33 -04:00