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5 commits

Author SHA1 Message Date
93bb7fec43 Begin adding support for drawing additional objects in the renderer
This will be used in the map editor to draw where objects are. It
doesn't draw anything yet, and can't until we get LGB support in
libphysis.
2025-05-13 15:19:11 -04:00
f713f5c150 Resolve more warnings 2024-05-10 16:37:40 -04:00
729dce011a Fix specular not showing correctly, and more
The specular for lights now show up correctly. The offscreen buffers
use more accurate formats. And a new Scene struct is added for future
usage.
2024-04-27 21:11:53 -04:00
af806bff63 Remove hardcoded character.shpk path
Now the new renderer should load the material's requested shader package
2024-04-21 19:07:09 -04:00
e34daadbcd Split up Renderer's source files and a lot of refactoring
This now splits up the rendering system into sensible parts, and makes
it easier to switch between the simple renderer and the new experimental
one. Lots of refactors I needed to do for a while are now done, too.
2024-04-21 17:35:51 -04:00