At least on my machine, the AMD Windows Vulkan driver is way more strict
compared to Linux.
* The correct device features are now enabled.
* Image usage flags for offscreen textures are corrected.
This now splits up the rendering system into sensible parts, and makes
it easier to switch between the simple renderer and the new experimental
one. Lots of refactors I needed to do for a while are now done, too.
2024-04-21 17:35:51 -04:00
Renamed from renderer/src/rendersystem.cpp (Browse further)