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14 commits

Author SHA1 Message Date
b216a670b2 Add support for modifying the renderer view matrix 2023-07-06 17:39:29 -04:00
792da6da6a Expand Renderer's capabilities for materials and skeletons
The renderer can now store diffuse, normal, specular, and multi
textures. Skin textures now color with a hardcoded skin tone (to be
changed) and bone info buffers are now per-model instead of set globally

Level of detail above 0 is now loaded properly, although break for
other reasons.
2023-04-09 15:26:27 -04:00
ab0d0a7d1e Add material and texture support to mdlviewer, renderer 2022-08-11 17:53:56 -04:00
2b79c33d1f Use physis in mdlviewer 2022-08-10 14:52:28 -04:00
92ac7b1163 Add depth buffer to mdlviewer 2022-05-04 15:56:30 -04:00
9688c091af Add bone editing to mdlviewer
This is big, as it shows we are now correctly parsing the havok XML
sidecard data and you can edit the scale of the bones in the viewport.

This also pulls in a new libxiv version, which is required to fill out
the used bones list on a Model. Right now the bone editing is incredibly
basic, and the viewport suffers from a lack of depth testing still.
2022-04-28 17:50:05 -04:00
7ec107dfd8 Add level of detail selection in mdlviewer 2022-04-14 10:32:41 -04:00
de2b6f6307 Add export button and support for exporting all mesh parts 2022-04-12 20:18:22 -04:00
98edd9e57d Add gear list to mdlviewer
It doesn't (yet) grab gear information automatically, but
you can select between smallclothes body/legs now, and it
works.
2022-04-12 12:19:46 -04:00
a2688ca2dc Load all parts in render model 2022-04-12 08:55:38 -04:00
92c52e358a Properly render out model
Right now it doesn't actually display anything, because we
don't have any camera.
2022-04-12 01:57:37 -04:00
338c485018 Load vertex data and load shaders from disk 2022-04-12 00:54:11 -04:00
fd9ce7c361 Properly handle window resize events in mdlview renderer 2022-04-12 00:30:17 -04:00
7aadf086de Add basic vulkan renderer to mdlviewer
Right now it just displays a red screen
2022-04-11 23:11:33 -04:00