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5 commits

Author SHA1 Message Date
792da6da6a Expand Renderer's capabilities for materials and skeletons
The renderer can now store diffuse, normal, specular, and multi
textures. Skin textures now color with a hardcoded skin tone (to be
changed) and bone info buffers are now per-model instead of set globally

Level of detail above 0 is now loaded properly, although break for
other reasons.
2023-04-09 15:26:27 -04:00
ab0d0a7d1e Add material and texture support to mdlviewer, renderer 2022-08-11 17:53:56 -04:00
d168592db9 Remove the hideous red and green colors in the mdlviewer viewport 2022-04-12 09:55:48 -04:00
0b01715824 Use mdl normals to display some lighting 2022-04-12 09:11:31 -04:00
338c485018 Load vertex data and load shaders from disk 2022-04-12 00:54:11 -04:00