f713f5c150
Resolve more warnings
2024-05-10 16:37:40 -04:00
a812b37413
Move getShaderModuleResources to ShaderManager
2024-05-10 16:16:21 -04:00
1aa7c8c6ee
Start moving shader stuff into it's own dedicated class
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This is generally abstract from the game renderer, and can be useful
elsewhere. It's also really big!
2024-05-10 16:14:33 -04:00
1815d60f21
Add debug markers for peeking via RenderDoc
2024-05-10 15:53:32 -04:00
5a227971c2
Support 3D textures, add real tile diffuse/normal and fix lighting
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I broke the lighting accidentally while messing around with Dawntrail,
it's now restored. Real textures are used for tile diffuse/normal
textures which shoud fix the appearances of some gear.
2024-04-30 18:12:02 -04:00
20b2f0e7b8
Add support for more shader structures as seen in Dawntrail Benchmark
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Not sure what these are yet, but stops the renderer from complaining.
2024-04-28 07:09:58 -04:00
7d2b81affd
Add experimental support for the Dawntrail rendering system
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I hastily found the new scene keys used, it mostly "works" but there's
new parameters and resources we don't provide. Enable via
NOVUS_IS_DAWNTRAIL=1.
2024-04-27 22:59:26 -04:00
729dce011a
Fix specular not showing correctly, and more
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The specular for lights now show up correctly. The offscreen buffers
use more accurate formats. And a new Scene struct is added for future
usage.
2024-04-27 21:11:53 -04:00
7cd519fac2
Use the parameters defined in the material instead of hardcoding
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This was only useful for testing, the new renderer loads the parameters
the material stores now.
2024-04-27 18:44:53 -04:00
35dab8e925
Start working on semi-transparency composite
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The composite renders and "works" but there's some sort of alpha issue.
2024-04-27 15:05:36 -04:00
74f754b382
Implement some stuff required for skin shaders
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Punching some holes to allow shaders to access textures
2024-04-21 19:45:21 -04:00
af806bff63
Remove hardcoded character.shpk path
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Now the new renderer should load the material's requested shader package
2024-04-21 19:07:09 -04:00
dcb54cf4e3
Begin working on bone support for the new renderer
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Doesn't work completely yet (not sure why) but for basic items it works.
2024-04-21 18:49:48 -04:00
e34daadbcd
Split up Renderer's source files and a lot of refactoring
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This now splits up the rendering system into sensible parts, and makes
it easier to switch between the simple renderer and the new experimental
one. Lots of refactors I needed to do for a while are now done, too.
2024-04-21 17:35:51 -04:00