70cbd9672c
armoury: Remove hardcoded skeleton and deform JSON, read them from game
...
Physis gained skeleton and deform file read support, so we can use that
and extract these directly from the game (without help of the Havok SDK
like TexTools.) The racial deform is still slightly off, but this is
still a pretty big milestone.
2023-10-13 15:03:17 -04:00
0711ec24ca
armoury: Reformat code, misc cleanup
2023-10-12 23:44:48 -04:00
0f75e9730c
armoury: Embed shaders, skeletons (for now) to allow it to run
...
Previously you needed the secret sauce of shader files and skeleton
files from TexTools in the same directory, now this is all embedded in
the application.
2023-10-10 17:16:11 -04:00
17bf05971b
armoury: Suggest a better model name, take off the .mdl extension
2023-10-10 16:02:02 -04:00
c2fa324ec0
armoury: Export proper model and part names
2023-10-10 16:02:02 -04:00
0efbc581e0
armoury: Add tabbed view, model path and currently non-functional import
2023-09-26 20:21:06 -04:00
71007249b6
armoury: Fix race and subrace selection for single gear view
2023-09-26 19:48:59 -04:00
a5b758f1f4
armoury: Add loading label to make it clearer
2023-09-26 17:21:07 -04:00
5c9284106f
renderer: Add support for imgui
2023-09-26 17:10:18 -04:00
4cd6f17439
Port to Qt6
2023-09-26 00:37:55 -04:00
d8d890bfbb
Move gar loading to a different thread and prevent unnecessary updates
2023-09-25 23:48:03 -04:00
e67011ad71
common: Add cache for checking existence of files
...
This can speed up operations quickly, as files aren't expected to be
changed, and it prevents an index read.
2023-09-25 22:03:42 -04:00
2eccb10eda
Remove fmt dependency
...
It's no longer used, and replaced with physis functions where formatting
was needed.
2023-09-23 14:51:47 -04:00
749ad49c3a
Ensure compliance with REUSE, add to CI
2023-08-06 08:50:33 -04:00
589598b34c
Rename mdlviewer to Armoury Editor
2023-07-09 11:31:18 -04:00